| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-11-26 | De-duplicate 3D texture object creation | Willem Jan Palenstijn |
| 2021-11-17 | Add Vec3 operator* utility function | Willem Jan Palenstijn |
| 2021-11-17 | Improve include guard consistency | Willem Jan Palenstijn |
| 2021-11-16 | Remove cudaTextForceKernelsCompletion | Willem Jan Palenstijn |
| 2021-11-16 | Add new checkCuda function to simplify error handling | Willem Jan Palenstijn |
| 2021-10-27 | Update copyright years | Willem Jan Palenstijn |
| 2019-09-25 | Adjust par3d adjoint scaling, and clean up | Willem Jan Palenstijn |
| 2019-09-25 | Small clean up of factors | Willem Jan Palenstijn |
| 2019-09-25 | Add missing header | Willem Jan Palenstijn |
| 2019-08-14 | Replace signal-based abort handling by query-based handling | Willem Jan Palenstijn |
| 2018-11-01 | Add minimal GPU Array interface | Willem Jan Palenstijn |
| 2018-06-29 | Expose FDK_Filter function | Willem Jan Palenstijn |
| 2018-06-22 | Move CUDA include files | Willem Jan Palenstijn |
