/*
-----------------------------------------------------------------------
Copyright: 2010-2016, iMinds-Vision Lab, University of Antwerp
2014-2016, CWI, Amsterdam
Contact: astra@uantwerpen.be
Website: http://www.astra-toolbox.com/
This file is part of the ASTRA Toolbox.
The ASTRA Toolbox is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
The ASTRA Toolbox is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the ASTRA Toolbox. If not, see .
-----------------------------------------------------------------------
*/
#define policy_weight(p,rayindex,volindex,weight) if (p.pixelPrior(volindex)) { p.addWeight(rayindex, volindex, weight); p.pixelPosterior(volindex); }
template
void CParallelBeamLineKernelProjector2D::project(Policy& p)
{
projectBlock_internal(0, m_pProjectionGeometry->getProjectionAngleCount(),
0, m_pProjectionGeometry->getDetectorCount(), p);
}
template
void CParallelBeamLineKernelProjector2D::projectSingleProjection(int _iProjection, Policy& p)
{
projectBlock_internal(_iProjection, _iProjection + 1,
0, m_pProjectionGeometry->getDetectorCount(), p);
}
template
void CParallelBeamLineKernelProjector2D::projectSingleRay(int _iProjection, int _iDetector, Policy& p)
{
projectBlock_internal(_iProjection, _iProjection + 1,
_iDetector, _iDetector + 1, p);
}
//----------------------------------------------------------------------------------------
// PROJECT BLOCK - vector projection geometry
//
// Kernel limitations: isotropic pixels (PixelLengthX == PixelLengthY)
//
// For each angle/detector pair:
//
// Let D=(Dx,Dy) denote the centre of the detector (point) in volume coordinates, and
// let R=(Rx,Ry) denote the direction of the ray (vector).
//
// For mainly vertical rays (|Rx|<=|Ry|),
// let E=(Ex,Ey) denote the centre of the most upper left pixel:
// E = (WindowMinX + PixelLengthX/2, WindowMaxY - PixelLengthY/2),
// and let F=(Fx,Fy) denote a vector to the next pixel
// F = (PixelLengthX, 0)
//
// The intersection of the ray (D+aR) with the centre line of the upper row of pixels (E+bF) is
// { Dx + a*Rx = Ex + b*Fx
// { Dy + a*Ry = Ey + b*Fy
// Solving for (a,b) results in:
// a = (Ey + b*Fy - Dy)/Ry
// = (Ey - Dy)/Ry
// b = (Dx + a*Rx - Ex)/Fx
// = (Dx + (Ey - Dy)*Rx/Ry - Ex)/Fx
//
// Define c as the x-value of the intersection of the ray with the upper row in pixel coordinates.
// c = b
//
// The intersection of the ray (D+aR) with the centre line of the second row of pixels (E'+bF) with
// E'=(WindowMinX + PixelLengthX/2, WindowMaxY - 3*PixelLengthY/2)
// expressed in x-value pixel coordinates is
// c' = (Dx + (Ey' - Dy)*Rx/Ry - Ex)/Fx.
// And thus:
// deltac = c' - c = (Dx + (Ey' - Dy)*Rx/Ry - Ex)/Fx - (Dx + (Ey - Dy)*Rx/Ry - Ex)/Fx
// = [(Ey' - Dy)*Rx/Ry - (Ey - Dy)*Rx/Ry]/Fx
// = [Ey' - Ey]*(Rx/Ry)/Fx
// = [Ey' - Ey]*(Rx/Ry)/Fx
// = -PixelLengthY*(Rx/Ry)/Fx.
//
// Given c on a certain row, its closest pixel (col), and the distance (offset) to it, can be found:
// col = floor(c+1/2)
// offset = c - col
//
// The index of this pixel is
// volumeIndex = row * colCount + col
//
// The projection kernel is defined by
//
// _____ LengthPerRow
// /| | |\
// / | | | \
// __/ | | | \__ 0
// -T -S 0 S T
//
// with S = 1/2 - 1/2*|Rx/Ry|, T = 1/2 + 1/2*|Rx/Ry|, and LengthPerRow = pixelLengthX * sqrt(Rx^2+Ry^2) / |Ry|
//
// And thus
// { (offset+T)/(T-S) * LengthPerRow if -T <= offset < S
// W_(rayIndex,volIndex) = { LengthPerRow if -S <= offset <= S
// { (offset-S)/(T-S) * LengthPerRow if S < offset <= T
//
// If -T <= offset < S, the weight for the pixel directly to the left is
// W_(rayIndex,volIndex-1) = LengthPerRow - (offset+T)/(T-S) * LengthPerRow,
// and if S < offset <= T, the weight for the pixel directly to the right is
// W_(rayIndex,volIndex+1) = LengthPerRow - (offset-S)/(T-S) * LengthPerRow.
//
//
// Mainly horizontal rays (|Rx|<=|Ry|) are handled in a similar fashion:
//
// E = (WindowMinX + PixelLengthX/2, WindowMaxY - PixelLengthY/2),
// F = (0, -PixelLengthX)
//
// a = (Ex + b*Fx - Dx)/Rx = (Ex - Dx)/Rx
// b = (Dy + a*Ry - Ey)/Fy = (Dy + (Ex - Dx)*Ry/Rx - Ey)/Fy
// r = b
// deltar = PixelLengthX*(Ry/Rx)/Fy.
// row = floor(r+1/2)
// offset = r - row
// S = 1/2 - 1/2*|Ry/Rx|
// T = 1/2 + 1/2*|Ry/Rx|
// LengthPerCol = pixelLengthY * sqrt(Rx^2+Ry^2) / |Rx|
//
// { (offset+T)/(T-S) * LengthPerCol if -T <= offset < S
// W_(rayIndex,volIndex) = { LengthPerCol if -S <= offset <= S
// { (offset-S)/(T-S) * LengthPerCol if S < offset <= T
//
// W_(rayIndex,volIndex-colcount) = LengthPerCol - (offset+T)/(T-S) * LengthPerCol
// W_(rayIndex,volIndex+colcount) = LengthPerCol - (offset-S)/(T-S) * LengthPerCol
//
template
void CParallelBeamLineKernelProjector2D::projectBlock_internal(int _iProjFrom, int _iProjTo, int _iDetFrom, int _iDetTo, Policy& p)
{
// get vector geometry
const CParallelVecProjectionGeometry2D* pVecProjectionGeometry;
if (dynamic_cast(m_pProjectionGeometry)) {
pVecProjectionGeometry = dynamic_cast(m_pProjectionGeometry)->toVectorGeometry();
} else {
pVecProjectionGeometry = dynamic_cast(m_pProjectionGeometry);
}
// precomputations
const float32 pixelLengthX = m_pVolumeGeometry->getPixelLengthX();
const float32 pixelLengthY = m_pVolumeGeometry->getPixelLengthY();
const float32 inv_pixelLengthX = 1.0f / pixelLengthX;
const float32 inv_pixelLengthY = 1.0f / pixelLengthY;
const int colCount = m_pVolumeGeometry->getGridColCount();
const int rowCount = m_pVolumeGeometry->getGridRowCount();
const int detCount = pVecProjectionGeometry->getDetectorCount();
// loop angles
#pragma omp parallel for
for (int iAngle = _iProjFrom; iAngle < _iProjTo; ++iAngle) {
// variables
float32 Dx, Dy, Ex, Ey, S, T, weight, c, r, deltac, deltar, offset;
float32 RxOverRy, RyOverRx, lengthPerRow, lengthPerCol, invTminSTimesLengthPerRow, invTminSTimesLengthPerCol;
int iVolumeIndex, iRayIndex, row, col, iDetector;
const SParProjection * proj = &pVecProjectionGeometry->getProjectionVectors()[iAngle];
bool vertical = fabs(proj->fRayX) < fabs(proj->fRayY);
if (vertical) {
RxOverRy = proj->fRayX/proj->fRayY;
lengthPerRow = pixelLengthX * sqrt(proj->fRayY*proj->fRayY + proj->fRayX*proj->fRayX) / abs(proj->fRayY);
deltac = -pixelLengthY * RxOverRy * inv_pixelLengthX;
S = 0.5f - 0.5f*fabs(RxOverRy);
T = 0.5f + 0.5f*fabs(RxOverRy);
invTminSTimesLengthPerRow = lengthPerRow / (T - S);
} else {
RyOverRx = proj->fRayY/proj->fRayX;
lengthPerCol = pixelLengthY * sqrt(proj->fRayY*proj->fRayY + proj->fRayX*proj->fRayX) / abs(proj->fRayX);
deltar = -pixelLengthX * RyOverRx * inv_pixelLengthY;
S = 0.5f - 0.5f*fabs(RyOverRx);
T = 0.5f + 0.5f*fabs(RyOverRx);
invTminSTimesLengthPerCol = lengthPerCol / (T - S);
}
Ex = m_pVolumeGeometry->getWindowMinY() + pixelLengthX*0.5f;
Ey = m_pVolumeGeometry->getWindowMaxY() - pixelLengthY*0.5f;
// loop detectors
for (int iDetector = _iDetFrom; iDetector < _iDetTo; ++iDetector) {
iRayIndex = iAngle * m_pProjectionGeometry->getDetectorCount() + iDetector;
// POLICY: RAY PRIOR
if (!p.rayPrior(iRayIndex)) continue;
Dx = proj->fDetSX + (iDetector+0.5f) * proj->fDetUX;
Dy = proj->fDetSY + (iDetector+0.5f) * proj->fDetUY;
bool isin = false;
// vertically
if (vertical) {
// calculate c for row 0
c = (Dx + (Ey - Dy)*RxOverRy - Ex) * inv_pixelLengthX;
// loop rows
for (row = 0; row < rowCount; ++row, c += deltac) {
col = int(c+0.5f);
if (col <= 0 || col >= colCount-1) { if (!isin) continue; else break; }
offset = c - float32(col);
// left
if (offset < -S) {
weight = (offset + T) * invTminSTimesLengthPerRow;
iVolumeIndex = row * colCount + col - 1;
// POLICY: PIXEL PRIOR + ADD + POSTERIOR
if (p.pixelPrior(iVolumeIndex)) {
p.addWeight(iRayIndex, iVolumeIndex, lengthPerRow-weight);
p.pixelPosterior(iVolumeIndex);
}
iVolumeIndex++;
// POLICY: PIXEL PRIOR + ADD + POSTERIOR
if (p.pixelPrior(iVolumeIndex)) {
p.addWeight(iRayIndex, iVolumeIndex, weight);
p.pixelPosterior(iVolumeIndex);
}
}
// right
else if (S < offset) {
weight = (offset - S) * invTminSTimesLengthPerRow;
iVolumeIndex = row * colCount + col;
// POLICY: PIXEL PRIOR + ADD + POSTERIOR
if (p.pixelPrior(iVolumeIndex)) {
p.addWeight(iRayIndex, iVolumeIndex, lengthPerRow-weight);
p.pixelPosterior(iVolumeIndex);
}
iVolumeIndex++;
// POLICY: PIXEL PRIOR + ADD + POSTERIOR
if (p.pixelPrior(iVolumeIndex)) {
p.addWeight(iRayIndex, iVolumeIndex, weight);
p.pixelPosterior(iVolumeIndex);
}
}
// centre
else {
iVolumeIndex = row * colCount + col;
// POLICY: PIXEL PRIOR + ADD + POSTERIOR
if (p.pixelPrior(iVolumeIndex)) {
p.addWeight(iRayIndex, iVolumeIndex, lengthPerRow);
p.pixelPosterior(iVolumeIndex);
}
}
isin = true;
}
}
// horizontally
else {
// calculate r for col 0
r = -(Dy + (Ex - Dx)*RyOverRx - Ey) * inv_pixelLengthY;
// loop columns
for (col = 0; col < colCount; ++col, r += deltar) {
row = int(r+0.5f);
if (row <= 0 || row >= rowCount-1) { if (!isin) continue; else break; }
offset = r - float32(row);
// up
if (offset < -S) {
weight = (offset + T) * invTminSTimesLengthPerCol;
iVolumeIndex = (row-1) * colCount + col;
policy_weight(p, iRayIndex, iVolumeIndex, lengthPerCol-weight)
iVolumeIndex += colCount;
policy_weight(p, iRayIndex, iVolumeIndex, weight)
}
// down
else if (S < offset) {
weight = (offset - S) * invTminSTimesLengthPerCol;
iVolumeIndex = row * colCount + col;
policy_weight(p, iRayIndex, iVolumeIndex, lengthPerCol-weight)
iVolumeIndex += colCount;
policy_weight(p, iRayIndex, iVolumeIndex, weight)
}
// centre
else {
iVolumeIndex = row * colCount + col;
policy_weight(p, iRayIndex, iVolumeIndex, lengthPerCol)
}
isin = true;
}
}
// POLICY: RAY POSTERIOR
p.rayPosterior(iRayIndex);
} // end loop detector
} // end loop angles
if (dynamic_cast(m_pProjectionGeometry))
delete pVecProjectionGeometry;
}