From b3e8338a7fa4c7ed9a5954ca02fa3126aefff530 Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Tue, 2 Dec 2014 14:20:46 +0100 Subject: Add ProjectionGeometry3D::projectPoint for par3d and cone. Par3d_vec and cone_vec to follow. --- src/ConeVecProjectionGeometry3D.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/ConeVecProjectionGeometry3D.cpp') diff --git a/src/ConeVecProjectionGeometry3D.cpp b/src/ConeVecProjectionGeometry3D.cpp index 875a2c7..29d84b7 100644 --- a/src/ConeVecProjectionGeometry3D.cpp +++ b/src/ConeVecProjectionGeometry3D.cpp @@ -220,6 +220,15 @@ CVector3D CConeVecProjectionGeometry3D::getProjectionDirection(int _iProjectionI return CVector3D(p.fDetSX + (u+0.5)*p.fDetUX + (v+0.5)*p.fDetVX - p.fSrcX, p.fDetSY + (u+0.5)*p.fDetUY + (v+0.5)*p.fDetVY - p.fSrcY, p.fDetSZ + (u+0.5)*p.fDetUZ + (v+0.5)*p.fDetVZ - p.fSrcZ); } +void CConeVecProjectionGeometry3D::projectPoint(float32 fX, float32 fY, float32 fZ, + int iAngleIndex, + float32 &fU, float32 &fV) const +{ +#warning implementme + fU = 0.0f/0.0f; + fV = 0.0f/0.0f; +} + //---------------------------------------------------------------------------------------- -- cgit v1.2.3