From b2fc6c70434674d74551c3a6c01ffb3233499312 Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Mon, 1 Jul 2013 22:34:11 +0000 Subject: Update version to 1.3 --- include/astra/Float32VolumeData3DMemory.h | 213 ++++++++++++++++++++++++++++++ 1 file changed, 213 insertions(+) create mode 100644 include/astra/Float32VolumeData3DMemory.h (limited to 'include/astra/Float32VolumeData3DMemory.h') diff --git a/include/astra/Float32VolumeData3DMemory.h b/include/astra/Float32VolumeData3DMemory.h new file mode 100644 index 0000000..51df93e --- /dev/null +++ b/include/astra/Float32VolumeData3DMemory.h @@ -0,0 +1,213 @@ +/* +----------------------------------------------------------------------- +Copyright 2012 iMinds-Vision Lab, University of Antwerp + +Contact: astra@ua.ac.be +Website: http://astra.ua.ac.be + + +This file is part of the +All Scale Tomographic Reconstruction Antwerp Toolbox ("ASTRA Toolbox"). + +The ASTRA Toolbox is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +The ASTRA Toolbox is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with the ASTRA Toolbox. If not, see . + +----------------------------------------------------------------------- +$Id$ +*/ + +#ifndef _INC_ASTRA_FLOAT32VOLUMEDATA3DMEMORY +#define _INC_ASTRA_FLOAT32VOLUMEDATA3DMEMORY + +#include "Float32Data3DMemory.h" +#include "VolumeGeometry3D.h" +#include "Float32VolumeData3D.h" + +namespace astra { + +/** + * This class represents three-dimensional Volume Data where the entire data block is stored in memory. + */ +class _AstraExport CFloat32VolumeData3DMemory : public CFloat32Data3DMemory, public CFloat32VolumeData3D +{ +public: + + /** Default constructor. Sets all numeric member variables to 0 and all pointer member variables to NULL. + * + * If an object is constructed using this default constructor, it must always be followed by a call + * to one of the init() methods before the object can be used. Any use before calling init() is not allowed, + * except calling the member function isInitialized(). + * + */ + CFloat32VolumeData3DMemory(); + + /** Constructor. Create an instance of the CFloat32VolumeData3DMemory class without initializing the data. + * + * Memory is allocated for the data block. The allocated memory is not cleared and + * its contents after construction is undefined. Construction may be followed by a + * call to copyData() to fill the memory block. + * The size of the data is determined by the specified volume geometry object. + * + * @param _pGeometry Volume Geometry object. This object will be HARDCOPIED into this class. + */ + CFloat32VolumeData3DMemory(CVolumeGeometry3D* _pGeometry); + + /** Constructor. Create an instance of the CFloat32VolumeData3DMemory class with initialization of the data. + * + * Memory is allocated for the data block and the contents of the memory pointed to by + * _pfData is copied into the allocated memory. + * The size of the data is determined by the specified volume geometry object. + * + * @param _pGeometry Volume Geometry object. This object will be HARDCOPIED into this class. + * @param _pfData pointer to a one-dimensional float32 data block + */ + CFloat32VolumeData3DMemory(CVolumeGeometry3D* _pGeometry, const float32* _pfData); + + /** Constructor. Create an instance of the CFloat32VolumeData3DMemory class with scalar initialization of the data. + * + * Memory is allocated for the data block and the contents of the memory pointed to by + * _pfData is copied into the allocated memory. + * The size of the data is determined by the specified volume geometry object. + * + * @param _pGeometry Volume Geometry object. This object will be HARDCOPIED into this class. + * @param _fScalar scalar value + */ + CFloat32VolumeData3DMemory(CVolumeGeometry3D* _pGeometry, float32 _fScalar); + + /** Destructor. + */ + virtual ~CFloat32VolumeData3DMemory(); + + /** Initialization. Initializes of the CFloat32VolumeData3DMemory class without initializing the data. + * + * Memory is allocated for the data block. The allocated memory is not cleared and + * its contents after construction is undefined. Construction may be followed by a + * call to copyData() to fill the memory block. + * The size of the data is determined by the specified volume geometry object. + * + * @param _pGeometry Volume Geometry of the data. This object will be HARDCOPIED into this class. + * @return Initialization of the base class successful. + */ + bool initialize(CVolumeGeometry3D* _pGeometry); + + /** Initialization. Initializes an instance of the CFloat32VolumeData3DMemory class with initialization of the data. + * + * Memory is allocated for the data block and the contents of the memory pointed to by + * _pfData is copied into the allocated memory. + * The size of the data is determined by the specified volume geometry object. + * + * @param _pGeometry Volume Geometry of the data. This object will be HARDCOPIED into this class. + * @param _pfData pointer to a one-dimensional float32 data block + */ + bool initialize(CVolumeGeometry3D* _pGeometry, const float32* _pfData); + + /** Initialization. Initializes an instance of the CFloat32VolumeData3DMemory class with scalar initialization of the data. + * + * Memory is allocated for the data block and the contents of the memory pointed to by + * _pfData is copied into the allocated memory. + * The size of the data is determined by the specified volume geometry object. + * + * @param _pGeometry Volume Geometry of the data. This object will be HARDCOPIED into this class. + * @param _fScalar scalar value + */ + bool initialize(CVolumeGeometry3D* _pGeometry, float32 _fScalar); + + /** Which type is this class? + * + * @return DataType: VOLUME + */ + virtual CFloat32Data3D::EDataType getType() const; + + /** Get the volume geometry. + * + * @return pointer to volume geometry. + */ + CVolumeGeometry3D* getGeometry(); + + /** + * Gets a slice, containing all voxels with a given x (= column) index. + */ + CFloat32VolumeData2D * fetchSliceX(int _iColumnIndex) const; + + /** + * Gets a slice, containing all voxels with a given y (= row) index. + */ + CFloat32VolumeData2D * fetchSliceY(int _iRowIndex) const; + + /** + * Gets a slice, containing all voxels with a given z (= slice) index. + */ + CFloat32VolumeData2D * fetchSliceZ(int _iSliceIndex) const; + + /** + * Gets a slice, containing all voxels with a given x (= column) index. + */ + void returnSliceX(int _iColumnIndex, CFloat32VolumeData2D * _pSliceData); + + /** + * Gets a slice, containing all voxels with a given y (= row) index. + */ + void returnSliceY(int _iRowIndex, CFloat32VolumeData2D * _pSliceData); + + /** + * Copies data from a 2D slice containing all voxels with a given z (= slice) index to the + * 3D memory stored in this class. + */ + void returnSliceZ(int _iSliceIndex, CFloat32VolumeData2D * _pSliceData); + + /** This SLOW function returns a volume value stored a specific index in the array. + * Reading values in this way might cause a lot of unnecessary memory operations, don't + * use it in time-critical code. + * + * @param _iIndex Index in the array if the data were stored completely in main memory + * @return The value the location specified by _iIndex + */ + virtual float32 getVoxelValue(int _iIndex); + + /** This SLOW function stores a voxel value at a specific index in the array. + * Writing values in this way might cause a lot of unnecessary memory operations, don't + * use it in time-critical code. + * + * @param _iIndex Index in the array if the data were stored completely in main memory + * @param _fValue The value to be stored at the location specified by _iIndex + */ + virtual void setVoxelValue(int _iIndex, float32 _fValue); + + /** + * Overloaded Operator: data = data (pointwise) + * + * @param _dataIn r-value + * @return l-value + */ + CFloat32VolumeData3DMemory& operator=(const CFloat32VolumeData3DMemory& _dataIn); +}; + +//---------------------------------------------------------------------------------------- +// Get the projection geometry. +inline CVolumeGeometry3D* CFloat32VolumeData3DMemory::getGeometry() +{ + ASTRA_ASSERT(m_bInitialized); + return m_pGeometry; +} + +//---------------------------------------------------------------------------------------- +// Get type +inline CFloat32Data3D::EDataType CFloat32VolumeData3DMemory::getType() const +{ + return VOLUME; +} + + +} // end namespace astra + +#endif // _INC_ASTRA_FLOAT32VOLUMEDATA3DMEMORY -- cgit v1.2.3