| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-12-06 | Move bounding box projection to ProjectionGeometry3D | Willem Jan Palenstijn | |
| 2021-10-27 | Update copyright years | Willem Jan Palenstijn | |
| 2019-09-25 | Remove obsolete DensityWeighting option | Willem Jan Palenstijn | |
| 2018-07-20 | Adjust angle block size to max CUDA texture size in CompositeGeometryManager | Willem Jan Palenstijn | |
| 2018-06-22 | Move CUDA include files | Willem Jan Palenstijn | |
| 2018-01-24 | iMinds -> imec | Willem Jan Palenstijn | |
| 2018-01-24 | Update copyright date | Willem Jan Palenstijn | |
| 2018-01-12 | Update contact email | Willem Jan Palenstijn | |
| 2018-01-09 | Check for CUDA support at run-time in use_cuda() | Willem Jan Palenstijn | |
| 2017-11-22 | Allow cone_vec for FDK | Willem Jan Palenstijn | |
| NB: This will let you do mathematically nonsensical things, since FDK does not support non-circular cone geometries. However, this does let you use translated detectors, for example. | |||
| 2017-11-22 | Add experimental accumulate_FP/BP/FDK python functions | Willem Jan Palenstijn | |
| 2017-10-19 | Fix output initialization for MODE_ADD CGM jobs | Willem Jan Palenstijn | |
| 2017-02-08 | Fix warnings | Willem Jan Palenstijn | |
| 2017-02-08 | Start work on CFloat32Data3DGPU to allow persistent/external GPU memory | Willem Jan Palenstijn | |
| 2016-12-01 | Expose the density weighting option of cone_bp | Willem Jan Palenstijn | |
| It is now exposed via the new DensityWeighting option of CudaProjector3D. | |||
| 2016-11-28 | Update headers (website+2016) | Willem Jan Palenstijn | |
| 2016-10-13 | Merge branch 'master' into fdk_custom_filter | Willem Jan Palenstijn | |
| 2016-10-06 | Merge branch 'master' into FDK | Willem Jan Palenstijn | |
| 2016-06-20 | Fix inefficient block split logic | Willem Jan Palenstijn | |
| 2016-06-20 | Improve volume block reduction | Willem Jan Palenstijn | |
| The previous version would make the blocks too large due to inefficient computation of overlap. | |||
| 2016-04-18 | Use CompositeGeometryManager for FDK | Willem Jan Palenstijn | |
| Also fix a number of scaling/weighting issues in FDK, and switch to standard cone_bp with FDKWeighting for the BP step. | |||
| 2016-03-01 | Fix build | Willem Jan Palenstijn | |
| 2016-02-16 | Query max texture size instead of hardcoding it | Willem Jan Palenstijn | |
| 2016-02-15 | Avoid (unlikely) integer overflow | Willem Jan Palenstijn | |
| 2016-02-15 | Skip some unnecessary splitting | Willem Jan Palenstijn | |
| 2016-02-15 | Also split volumes in X/Y directions to respect CUDA limits | Willem Jan Palenstijn | |
| 2016-02-10 | Refactor FP and BP jobs creation in the composite geometry manager | Nicola Vigano | |
| 2016-01-19 | Add multi-GPU support to CompositeGeometryManager | Willem Jan Palenstijn | |
| 2016-01-19 | Fix whitespace | Willem Jan Palenstijn | |
| 2016-01-14 | Fix projections parallel to XZ or YZ planes | Willem Jan Palenstijn | |
| The early-cutoff optimization in CompositeGeometryManager was failing to properly handle +/-Inf. | |||
| 2015-12-04 | Add utility functions for creating FP/BP JobLists | Willem Jan Palenstijn | |
| 2015-12-04 | Add CompositeGeometryManager | Willem Jan Palenstijn | |
| This handles FP and BP operations on multiple data objects at once, splitting them to fit in GPU memory where necessary. | |||
