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-rw-r--r--src/Float32VolumeData3DMemory.cpp90
1 files changed, 0 insertions, 90 deletions
diff --git a/src/Float32VolumeData3DMemory.cpp b/src/Float32VolumeData3DMemory.cpp
index ba39eaa..9f81c85 100644
--- a/src/Float32VolumeData3DMemory.cpp
+++ b/src/Float32VolumeData3DMemory.cpp
@@ -121,96 +121,6 @@ bool CFloat32VolumeData3DMemory::initialize(CVolumeGeometry3D* _pGeometry, CFloa
return m_bInitialized;
}
-
-//----------------------------------------------------------------------------------------
-// Fetch a slice
-CFloat32VolumeData2D * CFloat32VolumeData3DMemory::fetchSliceZ(int _iSliceIndex) const
-{
- // fetch slice of the geometry
- int iRowCount = m_pGeometry->getGridRowCount();
- int iColumnCount = m_pGeometry->getGridColCount();
- CVolumeGeometry2D volGeom(iColumnCount, iRowCount);
-
- // create new volume data
- CFloat32VolumeData2D* res = new CFloat32VolumeData2D(&volGeom);
-
- // copy data
- float * pfTargetData = res->getData();
- for(int iRowIndex = 0; iRowIndex < iRowCount; iRowIndex++)
- {
- for(int iColumnIndex = 0; iColumnIndex < iColumnCount; iColumnIndex++)
- {
- int iSourceIndex = _iSliceIndex * iColumnCount * iRowCount + iRowIndex * iColumnCount + iColumnIndex;
- int iTargetIndex = iRowIndex * iColumnCount + iColumnIndex;
- float fStoredValue = m_pfData[iSourceIndex];
- pfTargetData[iTargetIndex] = fStoredValue;
- }
- }
- // return
- return res;
-}
-
-//----------------------------------------------------------------------------------------
-// Return a slice
-void CFloat32VolumeData3DMemory::returnSliceZ(int _iSliceIndex, CFloat32VolumeData2D * _pSlice)
-{
- int iRowCount = _pSlice->getGeometry()->getGridRowCount();
- int iColumnCount = _pSlice->getGeometry()->getGridColCount();
-
- assert(iRowCount == m_pGeometry->getGridRowCount());
- assert(iColumnCount == m_pGeometry->getGridColCount());
-
- for(int iRowIndex = 0; iRowIndex < iRowCount; iRowIndex++)
- {
- for(int iColumnIndex = 0; iColumnIndex < iColumnCount; iColumnIndex++)
- {
- int iSourceIndex = iRowIndex * iColumnCount + iColumnIndex;
- int iTargetIndex = _iSliceIndex * iColumnCount * iRowCount + iRowIndex * iColumnCount + iColumnIndex;
- float fStoredValue = _pSlice->getDataConst()[iSourceIndex];
- m_pfData[iTargetIndex] = fStoredValue;
- }
- }
-}
-
-CFloat32VolumeData2D * CFloat32VolumeData3DMemory::fetchSliceX(int _iColumnIndex) const
-{
- // TODO:
- assert(false);
- return NULL;
-}
-
-CFloat32VolumeData2D * CFloat32VolumeData3DMemory::fetchSliceY(int _iRowIndex) const
-{
- // TODO:
- assert(false);
- return NULL;
-}
-
-void CFloat32VolumeData3DMemory::returnSliceX(int _iColumnIndex, CFloat32VolumeData2D * _pSliceData)
-{
- // TODO:
- assert(false);
-}
-
-void CFloat32VolumeData3DMemory::returnSliceY(int _iRowIndex, CFloat32VolumeData2D * _pSliceData)
-{
- // TODO:
- assert(false);
-}
-
-//----------------------------------------------------------------------------------------
-// Returns a specific value
-float32 CFloat32VolumeData3DMemory::getVoxelValue(int _iIndex)
-{
- return m_pfData[_iIndex];
-}
-
-//----------------------------------------------------------------------------------------
-// Sets a specific value
-void CFloat32VolumeData3DMemory::setVoxelValue(int _iIndex, float32 _fValue)
-{
- m_pfData[_iIndex] = _fValue;
-}
//----------------------------------------------------------------------------------------
CFloat32VolumeData3DMemory& CFloat32VolumeData3DMemory::operator=(const CFloat32VolumeData3DMemory& _dataIn)