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-rw-r--r--include/astra/CompositeGeometryManager.h43
-rw-r--r--include/astra/CudaBackProjectionAlgorithm3D.h8
-rw-r--r--include/astra/CudaFDKAlgorithm3D.h8
-rw-r--r--include/astra/CudaForwardProjectionAlgorithm3D.h8
-rw-r--r--include/astra/Float32Data2D.h2
-rw-r--r--include/astra/Float32Data3D.h20
-rw-r--r--include/astra/Float32Data3DGPU.h107
-rw-r--r--include/astra/Float32Data3DMemory.h66
-rw-r--r--include/astra/Float32ProjectionData3D.h49
-rw-r--r--include/astra/Float32ProjectionData3DGPU.h91
-rw-r--r--include/astra/Float32ProjectionData3DMemory.h49
-rw-r--r--include/astra/Float32VolumeData3D.h66
-rw-r--r--include/astra/Float32VolumeData3DGPU.h91
-rw-r--r--include/astra/Float32VolumeData3DMemory.h49
-rw-r--r--include/astra/Globals.h12
15 files changed, 342 insertions, 327 deletions
diff --git a/include/astra/CompositeGeometryManager.h b/include/astra/CompositeGeometryManager.h
index c0acf4f..08eb7af 100644
--- a/include/astra/CompositeGeometryManager.h
+++ b/include/astra/CompositeGeometryManager.h
@@ -42,9 +42,9 @@ namespace astra {
class CCompositeVolume;
class CCompositeProjections;
-class CFloat32Data3DMemory;
-class CFloat32ProjectionData3DMemory;
-class CFloat32VolumeData3DMemory;
+class CFloat32Data3D;
+class CFloat32ProjectionData3D;
+class CFloat32VolumeData3D;
class CVolumeGeometry3D;
class CProjectionGeometry3D;
class CProjector3D;
@@ -77,7 +77,7 @@ public:
PART_VOL, PART_PROJ
} eType;
- CFloat32Data3DMemory* pData;
+ CFloat32Data3D* pData;
unsigned int subX;
unsigned int subY;
unsigned int subZ;
@@ -88,8 +88,11 @@ public:
virtual void splitY(TPartList& out, size_t maxSize, size_t maxDim, int div) = 0;
virtual void splitZ(TPartList& out, size_t maxSize, size_t maxDim, int div) = 0;
virtual CPart* reduce(const CPart *other) = 0;
- virtual void getDims(size_t &x, size_t &y, size_t &z) = 0;
- size_t getSize();
+ virtual void getDims(size_t &x, size_t &y, size_t &z) const = 0;
+ size_t getSize() const;
+
+ bool canSplitAndReduce() const;
+ bool isFull() const;
};
class CVolumePart : public CPart {
@@ -104,7 +107,7 @@ public:
virtual void splitY(TPartList& out, size_t maxSize, size_t maxDim, int div);
virtual void splitZ(TPartList& out, size_t maxSize, size_t maxDim, int div);
virtual CPart* reduce(const CPart *other);
- virtual void getDims(size_t &x, size_t &y, size_t &z);
+ virtual void getDims(size_t &x, size_t &y, size_t &z) const;
CVolumePart* clone() const;
};
@@ -120,7 +123,7 @@ public:
virtual void splitY(TPartList& out, size_t maxSize, size_t maxDim, int div);
virtual void splitZ(TPartList& out, size_t maxSize, size_t maxDim, int div);
virtual CPart* reduce(const CPart *other);
- virtual void getDims(size_t &x, size_t &y, size_t &z);
+ virtual void getDims(size_t &x, size_t &y, size_t &z) const;
CProjectionPart* clone() const;
};
@@ -150,23 +153,23 @@ public:
bool doJobs(TJobList &jobs);
SJob createJobFP(CProjector3D *pProjector,
- CFloat32VolumeData3DMemory *pVolData,
- CFloat32ProjectionData3DMemory *pProjData);
+ CFloat32VolumeData3D *pVolData,
+ CFloat32ProjectionData3D *pProjData);
SJob createJobBP(CProjector3D *pProjector,
- CFloat32VolumeData3DMemory *pVolData,
- CFloat32ProjectionData3DMemory *pProjData);
+ CFloat32VolumeData3D *pVolData,
+ CFloat32ProjectionData3D *pProjData);
// Convenience functions for creating and running a single FP or BP job
- bool doFP(CProjector3D *pProjector, CFloat32VolumeData3DMemory *pVolData,
- CFloat32ProjectionData3DMemory *pProjData);
- bool doBP(CProjector3D *pProjector, CFloat32VolumeData3DMemory *pVolData,
- CFloat32ProjectionData3DMemory *pProjData);
- bool doFDK(CProjector3D *pProjector, CFloat32VolumeData3DMemory *pVolData,
- CFloat32ProjectionData3DMemory *pProjData, bool bShortScan,
+ bool doFP(CProjector3D *pProjector, CFloat32VolumeData3D *pVolData,
+ CFloat32ProjectionData3D *pProjData);
+ bool doBP(CProjector3D *pProjector, CFloat32VolumeData3D *pVolData,
+ CFloat32ProjectionData3D *pProjData);
+ bool doFDK(CProjector3D *pProjector, CFloat32VolumeData3D *pVolData,
+ CFloat32ProjectionData3D *pProjData, bool bShortScan,
const float *pfFilter = 0);
- bool doFP(CProjector3D *pProjector, const std::vector<CFloat32VolumeData3DMemory *>& volData, const std::vector<CFloat32ProjectionData3DMemory *>& projData);
- bool doBP(CProjector3D *pProjector, const std::vector<CFloat32VolumeData3DMemory *>& volData, const std::vector<CFloat32ProjectionData3DMemory *>& projData);
+ bool doFP(CProjector3D *pProjector, const std::vector<CFloat32VolumeData3D *>& volData, const std::vector<CFloat32ProjectionData3D *>& projData);
+ bool doBP(CProjector3D *pProjector, const std::vector<CFloat32VolumeData3D *>& volData, const std::vector<CFloat32ProjectionData3D *>& projData);
void setGPUIndices(const std::vector<int>& GPUIndices);
diff --git a/include/astra/CudaBackProjectionAlgorithm3D.h b/include/astra/CudaBackProjectionAlgorithm3D.h
index 6738988..114d6f3 100644
--- a/include/astra/CudaBackProjectionAlgorithm3D.h
+++ b/include/astra/CudaBackProjectionAlgorithm3D.h
@@ -69,8 +69,8 @@ public:
* @param _pReconstruction VolumeData3D object for storing the reconstructed volume.
*/
CCudaBackProjectionAlgorithm3D(CProjector3D* _pProjector,
- CFloat32ProjectionData3DMemory* _pProjectionData,
- CFloat32VolumeData3DMemory* _pReconstruction);
+ CFloat32ProjectionData3D* _pProjectionData,
+ CFloat32VolumeData3D* _pReconstruction);
/** Copy constructor.
*/
@@ -99,8 +99,8 @@ public:
* @return initialization successful?
*/
bool initialize(CProjector3D* _pProjector,
- CFloat32ProjectionData3DMemory* _pSinogram,
- CFloat32VolumeData3DMemory* _pReconstruction);
+ CFloat32ProjectionData3D* _pSinogram,
+ CFloat32VolumeData3D* _pReconstruction);
/** Get all information parameters
*
diff --git a/include/astra/CudaFDKAlgorithm3D.h b/include/astra/CudaFDKAlgorithm3D.h
index 386129e..1c4c622 100644
--- a/include/astra/CudaFDKAlgorithm3D.h
+++ b/include/astra/CudaFDKAlgorithm3D.h
@@ -81,8 +81,8 @@ public:
* @param _pReconstruction VolumeData3D object for storing the reconstructed volume.
*/
CCudaFDKAlgorithm3D(CProjector3D* _pProjector,
- CFloat32ProjectionData3DMemory* _pProjectionData,
- CFloat32VolumeData3DMemory* _pReconstruction);
+ CFloat32ProjectionData3D* _pProjectionData,
+ CFloat32VolumeData3D* _pReconstruction);
/** Copy constructor.
*/
@@ -111,8 +111,8 @@ public:
* @return initialization successful?
*/
bool initialize(CProjector3D* _pProjector,
- CFloat32ProjectionData3DMemory* _pSinogram,
- CFloat32VolumeData3DMemory* _pReconstruction);
+ CFloat32ProjectionData3D* _pSinogram,
+ CFloat32VolumeData3D* _pReconstruction);
/** Get all information parameters
*
diff --git a/include/astra/CudaForwardProjectionAlgorithm3D.h b/include/astra/CudaForwardProjectionAlgorithm3D.h
index 95af73a..9dc889e 100644
--- a/include/astra/CudaForwardProjectionAlgorithm3D.h
+++ b/include/astra/CudaForwardProjectionAlgorithm3D.h
@@ -71,8 +71,8 @@ public:
* @return initialization successful?
*/
bool initialize(CProjector3D* _pProjector,
- CFloat32ProjectionData3DMemory* _pSinogram,
- CFloat32VolumeData3DMemory* _pReconstruction,
+ CFloat32ProjectionData3D* _pSinogram,
+ CFloat32VolumeData3D* _pReconstruction,
int _iGPUindex = -1, int _iDetectorSuperSampling = 1);
@@ -116,8 +116,8 @@ public:
protected:
CProjector3D* m_pProjector;
- CFloat32ProjectionData3DMemory* m_pProjections;
- CFloat32VolumeData3DMemory* m_pVolume;
+ CFloat32ProjectionData3D* m_pProjections;
+ CFloat32VolumeData3D* m_pVolume;
int m_iGPUIndex;
int m_iDetectorSuperSampling;
diff --git a/include/astra/Float32Data2D.h b/include/astra/Float32Data2D.h
index b33bcd0..1524683 100644
--- a/include/astra/Float32Data2D.h
+++ b/include/astra/Float32Data2D.h
@@ -41,7 +41,7 @@ public:
};
/**
- * This class represents a two-dimensional block of float32ing point data.
+ * This class represents a 2-dimensional block of 32-bit floating point data.
* It contains member functions for accessing this data and for performing
* elementary computations on the data.
* The data block is "owned" by the class, meaning that the class is
diff --git a/include/astra/Float32Data3D.h b/include/astra/Float32Data3D.h
index 1cd9c20..226689e 100644
--- a/include/astra/Float32Data3D.h
+++ b/include/astra/Float32Data3D.h
@@ -32,10 +32,12 @@ along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>.
#include "Float32Data.h"
#include "Float32Data2D.h"
+#include "../../cuda/3d/mem3d.h"
+
namespace astra {
/**
- * This class represents a three-dimensional block of float32ing point data.
+ * This class represents a 3-dimensional block of 32-bit floating point data.
*/
class _AstraExport CFloat32Data3D : public CFloat32Data {
@@ -107,22 +109,6 @@ public:
*/
int getDimensionCount() const;
- /**
- * Clamp data to minimum value
- *
- * @param _fMin minimum value
- * @return l-value
- */
- virtual CFloat32Data3D& clampMin(float32& _fMin) = 0;
-
- /**
- * Clamp data to maximum value
- *
- * @param _fMax maximum value
- * @return l-value
- */
- virtual CFloat32Data3D& clampMax(float32& _fMax) = 0;
-
/** get a description of the class
*
* @return description string
diff --git a/include/astra/Float32Data3DGPU.h b/include/astra/Float32Data3DGPU.h
new file mode 100644
index 0000000..1247e65
--- /dev/null
+++ b/include/astra/Float32Data3DGPU.h
@@ -0,0 +1,107 @@
+/*
+-----------------------------------------------------------------------
+Copyright: 2010-2016, iMinds-Vision Lab, University of Antwerp
+ 2014-2016, CWI, Amsterdam
+
+Contact: astra@uantwerpen.be
+Website: http://www.astra-toolbox.com/
+
+This file is part of the ASTRA Toolbox.
+
+
+The ASTRA Toolbox is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+The ASTRA Toolbox is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>.
+
+-----------------------------------------------------------------------
+*/
+
+#ifndef _INC_ASTRA_FLOAT32DATA3DGPU
+#define _INC_ASTRA_FLOAT32DATA3DGPU
+
+#ifdef ASTRA_CUDA
+
+#include "Globals.h"
+#include "Float32Data3D.h"
+
+#include "../../cuda/3d/mem3d.h"
+
+namespace astra {
+
+
+astraCUDA3d::MemHandle3D wrapHandle(float *D_ptr, unsigned int x, unsigned int y, unsigned int z, unsigned int pitch);
+
+
+/**
+ * This class represents a 3-dimensional block of 32-bit floating point data.
+ * The data block is stored on a GPU, and owned by external code.
+ *
+ * TODO: Store/remember which GPU the data is stored on
+ */
+class _AstraExport CFloat32Data3DGPU : public virtual CFloat32Data3D {
+
+protected:
+ /** Handle for the memory block */
+ astraCUDA3d::MemHandle3D m_hnd;
+
+ /** Clear all member variables, setting all numeric variables to 0 and all pointers to NULL.
+ */
+ void _clear();
+
+ /** Un-initialize the object, bringing it back in the unitialized state.
+ */
+ void _unInit();
+
+ /** Initialization. Initializes an instance of the CFloat32Data3DGPU class.
+ * Can only be called by derived classes.
+ *
+ * This function does not set m_bInitialized to true if everything is ok.
+ *
+ * @param _iWidth width of the 3D data (x-axis), must be > 0
+ * @param _iHeight height of the 3D data (y-axis), must be > 0
+ * @param _iDepth depth of the 3D data (z-axis), must be > 0
+ * @param _hnd the CUDA memory handle
+ */
+
+ bool _initialize(int _iWidth, int _iHeight, int _iDepth, astraCUDA3d::MemHandle3D _hnd);
+
+public:
+
+ /** Default constructor. Sets all numeric member variables to 0 and all pointer member variables to NULL.
+ *
+ * If an object is constructed using this default constructor, it must always be followed by a call
+ * to one of the initialize() methods before the object can be used. Any use before calling init() is not allowed,
+ * except calling the member function isInitialized().
+ *
+ */
+ CFloat32Data3DGPU();
+
+ /** Destructor.
+ */
+ virtual ~CFloat32Data3DGPU();
+
+ /** which type is this class?
+ *
+ * @return DataType: ASTRA_DATATYPE_FLOAT32_PROJECTION or
+ * ASTRA_DATATYPE_FLOAT32_VOLUME
+ */
+ virtual EDataType getType() const { return BASE; }
+
+ astraCUDA3d::MemHandle3D getHandle() const { return m_hnd; }
+
+};
+
+} // end namespace astra
+
+#endif
+
+#endif // _INC_ASTRA_FLOAT32DATA3DGPU
diff --git a/include/astra/Float32Data3DMemory.h b/include/astra/Float32Data3DMemory.h
index d885101..876aa37 100644
--- a/include/astra/Float32Data3DMemory.h
+++ b/include/astra/Float32Data3DMemory.h
@@ -34,7 +34,7 @@ along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>.
namespace astra {
/**
- * This class represents a three-dimensional block of float32ing point data.
+ * This class represents a 3-dimensional block of 32-bit floating point data.
* It contains member functions for accessing this data and for performing
* elementary computations on the data.
* The data block is "owned" by the class, meaning that the class is
@@ -106,8 +106,8 @@ protected:
* This function does not set m_bInitialized to true if everything is ok.
*
* @param _iWidth width of the 3D data (x-axis), must be > 0
- * @param _iHeight height of the 3D data (y-axis), must be > 0
- * @param _iDepth depth of the 3D data (z-axis), must be > 0
+ * @param _iHeight height of the 3D data (y-axis), must be > 0
+ * @param _iDepth depth of the 3D data (z-axis), must be > 0
* @return initialization of the base class successfull
*/
bool _initialize(int _iWidth, int _iHeight, int _iDepth);
@@ -121,9 +121,9 @@ protected:
* object is reinitialized and memory is freed and reallocated if necessary.
* This function does not set m_bInitialized to true if everything is ok.
*
- * @param _iWidth width of the 2D data (x-axis), must be > 0
- * @param _iHeight height of the 2D data (y-axis), must be > 0
- * @param _iDepth depth of the 2D data (z-axis), must be > 0
+ * @param _iWidth width of the 3D data (x-axis), must be > 0
+ * @param _iHeight height of the 3D data (y-axis), must be > 0
+ * @param _iDepth depth of the 3D data (z-axis), must be > 0
* @param _pfData pointer to a one-dimensional float32 data block
* @return initialization of the base class successfull
*/
@@ -138,9 +138,9 @@ protected:
* object is reinitialized and memory is freed and reallocated if necessary.
* This function does not set m_bInitialized to true if everything is ok.
*
- * @param _iWidth width of the 2D data (x-axis), must be > 0
- * @param _iHeight height of the 2D data (y-axis), must be > 0
- * @param _iDepth depth of the 2D data (z-axis), must be > 0
+ * @param _iWidth width of the 3D data (x-axis), must be > 0
+ * @param _iHeight height of the 3D data (y-axis), must be > 0
+ * @param _iDepth depth of the 3D data (z-axis), must be > 0
* @param _fScalar scalar value to fill the data
* @return initialization of the base class successfull
*/
@@ -157,9 +157,9 @@ protected:
* object is reinitialized and memory is freed and reallocated if necessary.
* This function does not set m_bInitialized to true if everything is ok.
*
- * @param _iWidth width of the 2D data (x-axis), must be > 0
- * @param _iHeight height of the 2D data (y-axis), must be > 0
- * @param _iDepth depth of the 2D data (z-axis), must be > 0
+ * @param _iWidth width of the 3D data (x-axis), must be > 0
+ * @param _iHeight height of the 3D data (y-axis), must be > 0
+ * @param _iDepth depth of the 3D data (z-axis), must be > 0
* @param _pCustomMemory the custom memory handle
*/
@@ -237,35 +237,11 @@ public:
* After the call p = getData3D(), use p[iy][ix] to access element (ix, iy, iz).
* The data memory and pointer array are still "owned" by the CFloat32Data3DMemory
* instance; this memory may NEVER be freed by the caller of this function.
- * If changes are made to this data, the function updateStatistics()
- * should be called after completion of all changes.
*
* @return pointer to the 3-dimensional 32-bit floating point data block
*/
const float32*** getData3DConst() const;
- /** Update data statistics, such as minimum and maximum value, after the data has been modified.
- */
- virtual void updateStatistics();
-
- /** Get the minimum value in the data block.
- * If the data has been changed after construction, the function
- * updateStatistics() must be called at least once before
- * a query can be made on this value.
- *
- * @return minimum value in the data block
- */
- virtual float32 getGlobalMin() const;
-
- /** Get the maximum value in the data block
- * If the data has been changed after construction, the function
- * updateStatistics() must be called at least once before
- * a query can be made on this value.
- *
- * @return maximum value in the data block
- */
- virtual float32 getGlobalMax() const;
-
/** which type is this class?
*
* @return DataType: ASTRA_DATATYPE_FLOAT32_PROJECTION or
@@ -306,26 +282,11 @@ inline CFloat32Data3DMemory::EDataType CFloat32Data3DMemory::getType() const
}
//----------------------------------------------------------------------------------------
-// Get the minimum value in the data block.
-inline float32 CFloat32Data3DMemory::getGlobalMin() const
-{
- ASTRA_ASSERT(m_bInitialized);
- return m_fGlobalMin;
-}
-
-//----------------------------------------------------------------------------------------
-// Get the maximum value in the data block
-inline float32 CFloat32Data3DMemory::getGlobalMax() const
-{
- ASTRA_ASSERT(m_bInitialized);
- return m_fGlobalMax;
-}
-
-//----------------------------------------------------------------------------------------
// Get a pointer to the data block, represented as a 1-dimensional array of float32 values.
inline float32* CFloat32Data3DMemory::getData()
{
ASTRA_ASSERT(m_bInitialized);
+
return m_pfData;
}
@@ -334,6 +295,7 @@ inline float32* CFloat32Data3DMemory::getData()
inline const float32* CFloat32Data3DMemory::getDataConst() const
{
ASTRA_ASSERT(m_bInitialized);
+
return (const float32*)m_pfData;
}
diff --git a/include/astra/Float32ProjectionData3D.h b/include/astra/Float32ProjectionData3D.h
index ae0664b..1634eeb 100644
--- a/include/astra/Float32ProjectionData3D.h
+++ b/include/astra/Float32ProjectionData3D.h
@@ -85,55 +85,6 @@ public:
*/
virtual CFloat32Data3D::EDataType getType() const;
- /** Fetch a COPY of a projection of the data. Note that if you update the 2D data slice, the data in the
- * 3d data object will remain unaltered. To copy the data back in the 3D-volume you must return the data by calling 'returnProjection'.
- *
- * @param _iProjectionNr projection number
- * @return Volume data object
- */
- virtual CFloat32VolumeData2D* fetchProjection(int _iProjectionNr) const = 0;
-
- /** Return a projection slice to the 3d data. The data will be deleted. If the slice was fetched with
- * 'fetchProjection', the data will be stored first.
- *
- * @param _iProjectionNr projection number
- * @param _pProjection 2D Projection Data
- */
- virtual void returnProjection(int _iProjectionNr, CFloat32VolumeData2D* _pProjection) = 0;
-
- /** Fetch a COPY of a sinogram slice of the data. Note that if you update the 2D data slice, the data in the
- * 3d data object will remain unaltered. To copy the data back in the 3D-volume you must return the data by calling 'returnSlice'.
- *
- * @param _iSliceNr slice number
- * @return Sinogram data object
- */
- virtual CFloat32ProjectionData2D* fetchSinogram(int _iSliceNr) const = 0;
-
- /** Return a sinogram slice to the 3d data. The data will be stored in the 3D Data object.
- *
- * @param _iSliceNr slice number
- * @param _pSinogram2D 2D Sinogram Object.
- */
- virtual void returnSinogram(int _iSliceNr, CFloat32ProjectionData2D* _pSinogram2D) = 0;
-
- /** This SLOW function returns a detector value stored a specific index in the array.
- * Reading values in this way might cause a lot of unnecessar__y memory operations, don't
- * use it in time-critical code.
- *
- * @param _iIndex Index in the array if the data were stored completely in main memory
- * @return The value the location specified by _iIndex
- */
- virtual float32 getDetectorValue(int _iIndex) = 0;
-
- /** This SLOW function stores a detector value at a specific index in the array.
- * Writing values in this way might cause a lot of unnecessary memory operations, don't
- * use it in time-critical code.
- *
- * @param _iIndex Index in the array if the data were stored completely in main memory
- * @param _fValue The value to be stored at the location specified by _iIndex
- */
- virtual void setDetectorValue(int _iIndex, float32 _fValue) = 0;
-
/**
* Overloaded Operator: data += data (pointwise)
*
diff --git a/include/astra/Float32ProjectionData3DGPU.h b/include/astra/Float32ProjectionData3DGPU.h
new file mode 100644
index 0000000..cbf9b6f
--- /dev/null
+++ b/include/astra/Float32ProjectionData3DGPU.h
@@ -0,0 +1,91 @@
+/*
+-----------------------------------------------------------------------
+Copyright: 2010-2016, iMinds-Vision Lab, University of Antwerp
+ 2014-2016, CWI, Amsterdam
+
+Contact: astra@uantwerpen.be
+Website: http://www.astra-toolbox.com/
+
+This file is part of the ASTRA Toolbox.
+
+
+The ASTRA Toolbox is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+The ASTRA Toolbox is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>.
+
+-----------------------------------------------------------------------
+*/
+
+#ifndef _INC_ASTRA_FLOAT32PROJECTIONDATA3DGPU
+#define _INC_ASTRA_FLOAT32PROJECTIONDATA3DGPU
+
+#include "Float32Data3DGPU.h"
+#include "ProjectionGeometry3D.h"
+#include "Float32ProjectionData3D.h"
+
+#ifdef ASTRA_CUDA
+
+namespace astra {
+
+/**
+ * This class represents three-dimensional Projection Data where the entire data block is stored in GPU memory.
+ */
+class _AstraExport CFloat32ProjectionData3DGPU : public CFloat32Data3DGPU, public CFloat32ProjectionData3D
+{
+public:
+
+ /** Default constructor. Sets all numeric member variables to 0 and all pointer member variables to NULL.
+ *
+ * If an object is constructed using this default constructor, it must always be followed by a call
+ * to one of the init() methods before the object can be used. Any use before calling init() is not allowed,
+ * except calling the member function isInitialized().
+ *
+ */
+ CFloat32ProjectionData3DGPU();
+
+ /** Construction.
+ *
+ * @param _pGeometry 3D volume geometry
+ * @param _hnd the CUDA memory handle
+ */
+
+ CFloat32ProjectionData3DGPU(CProjectionGeometry3D* _pGeometry, astraCUDA3d::MemHandle3D _hnd);
+
+ virtual ~CFloat32ProjectionData3DGPU();
+
+ /** Initialization.
+ *
+ * @param _pGeometry 3D volume geometry
+ * @param _hnd the CUDA memory handle
+ */
+
+ bool initialize(CProjectionGeometry3D* _pGeometry, astraCUDA3d::MemHandle3D _hnd);
+
+ /** Which type is this class?
+ *
+ * @return DataType: PROJECTION
+ */
+ virtual CFloat32Data3D::EDataType getType() const { return PROJECTION; }
+
+ /** Get the volume geometry.
+ *
+ * @return pointer to volume geometry.
+ */
+ CProjectionGeometry3D* getGeometry() const { ASTRA_ASSERT(m_bInitialized); return m_pGeometry; }
+
+};
+
+} // end namesProjection astra
+
+#endif
+
+#endif // _INC_ASTRA_FLOAT32PROJECTIONDATA3DGPU
diff --git a/include/astra/Float32ProjectionData3DMemory.h b/include/astra/Float32ProjectionData3DMemory.h
index 14bae36..732c31a 100644
--- a/include/astra/Float32ProjectionData3DMemory.h
+++ b/include/astra/Float32ProjectionData3DMemory.h
@@ -166,55 +166,6 @@ public:
- /** Fetch a COPY of a projection of the data. Note that if you update the 2D data slice, the data in the
- * 3D data object will remain unaltered. To copy the data back in the 3D-volume you must return the data by calling 'returnProjection'.
- *
- * @param _iProjectionNr projection number
- * @return Volume data object
- */
- virtual CFloat32VolumeData2D* fetchProjection(int _iProjectionNr) const;
-
- /** Return a projection slice to the 3D data. The data will be deleted. If the slice was fetched with
- * 'fetchProjection', the data will be stored first.
- *
- * @param _iProjectionNr projection number
- * @param _pProjection 2D Projection image
- */
- virtual void returnProjection(int _iProjectionNr, CFloat32VolumeData2D* _pProjection);
-
- /** Fetch a COPY of a sinogram slice of the data. Note that if you update the 2D data slice, the data in the
- * 3D data object will remain unaltered. To copy the data back in the 3D-volume you must return the data by calling 'returnSlice'.
- *
- * @param _iSliceNr slice number
- * @return Sinogram data object
- */
- virtual CFloat32ProjectionData2D* fetchSinogram(int _iSliceNr) const;
-
- /** This SLOW function returns a detector value stored a specific index in the array.
- * Reading values in this way might cause a lot of unnecessary memory operations, don't
- * use it in time-critical code.
- *
- * @param _iIndex Index in the array if the data were stored completely in main memory
- * @return The value the location specified by _iIndex
- */
- virtual float32 getDetectorValue(int _iIndex);
-
- /** This SLOW function stores a detector value at a specific index in the array.
- * Writing values in this way might cause a lot of unnecessary memory operations, don't
- * use it in time-critical code.
- *
- * @param _iIndex Index in the array if the data were stored completely in main memory
- * @param _fValue The value to be stored at the location specified by _iIndex
- */
- virtual void setDetectorValue(int _iIndex, float32 _fValue);
-
- /** Return a sinogram slice to the 3d data. The data will be stored in the 3D Data object.
- *
- * @param _iSliceNr slice number
- * @param _pSinogram2D 2D Sinogram Object.
- */
- virtual void returnSinogram(int _iSliceNr, CFloat32ProjectionData2D* _pSinogram2D);
-
/** Which type is this class?
*
* @return DataType: PROJECTION
diff --git a/include/astra/Float32VolumeData3D.h b/include/astra/Float32VolumeData3D.h
index 7a32efe..535e960 100644
--- a/include/astra/Float32VolumeData3D.h
+++ b/include/astra/Float32VolumeData3D.h
@@ -85,72 +85,6 @@ public:
*/
virtual CFloat32Data3D::EDataType getType() const;
- /** Fetch a slice from the data in the x direction. Note that if you update the 2D data slice, the data in the
- * 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceX'.
- * You should not delete data fetched with this function yourself, instead call the 'returnSliceX' function.
- *
- * @param _iColumnIndex slice number
- * @return Volume data object
- */
- virtual CFloat32VolumeData2D* fetchSliceX(int _iColumnIndex) const = 0;
-
- /** Fetch a slice from the data in the y direction. Note that if you update the 2D data slice, the data in the
- * 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceY'.
- * You should not delete data fetched with this function yourself, instead call the 'returnSliceY' function.
- *
- * @param _iRowIndex slice number
- * @return Volume data object
- */
- virtual CFloat32VolumeData2D* fetchSliceY(int _iRowIndex) const = 0;
-
- /** Fetch a slice from the data in the z direction. Note that if you update the 2D data slice, the data in the
- * 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceZ'.
- * You should not delete data fetched with this function yourself, instead call the 'returnSliceZ' function.
- *
- * @param _iSliceIndex slice number
- * @return Volume data object
- */
- virtual CFloat32VolumeData2D* fetchSliceZ(int _iSliceIndex) const = 0;
-
- /** Return a slice from the data in the x direction to the 3d data. The data will be deleted. If the slice was
- * fetched with 'fetchSliceX', the data will be stored first.
- *
- * @param _iColumnIndex slice number
- */
- virtual void returnSliceX(int _iColumnIndex, CFloat32VolumeData2D * _pSlice) = 0;
-
- /** Return a slice from the data in the y direction to the 3d data. The data will be deleted. If the slice was
- * fetched with 'fetchSliceY', the data will be stored first.
- *
- * @param _iRowIndex slice number
- */
- virtual void returnSliceY(int _iRowIndex, CFloat32VolumeData2D * _pSlice) = 0;
-
- /** Return a slice from the data in the z direction to the 3d data. The data will be deleted. If the slice was
- * fetched with 'fetchSliceZ', the data will be stored first.
- *
- * @param _iSliceIndex slice number
- */
- virtual void returnSliceZ(int _iSliceIndex, CFloat32VolumeData2D * _pSlice) = 0;
-
- /** This SLOW function returns a voxel value stored at a specific index in the array.
- * Reading values in this way might cause a lot of unnecessary memory operations, don't
- * use it in time-critical code.
- *
- * @param _iIndex Index in the array if the data were stored completely in main memory
- * @return The value stored at the location specified by _iIndex
- */
- virtual float32 getVoxelValue(int _iIndex) = 0;
-
- /** This SLOW function stores a voxel value at a specific index in the array.
- * Writing values in this way might cause a lot of unnecessary memory operations, don't
- * use it in time-critical code.
- *
- * @param _iIndex Index in the array if the data were stored completely in main memory
- * @param _fValue The value to be stored at the location specified by _iIndex
- */
- virtual void setVoxelValue(int _iIndex, float32 _fValue) = 0;
-
/**
* Overloaded Operator: data += data (pointwise)
*
diff --git a/include/astra/Float32VolumeData3DGPU.h b/include/astra/Float32VolumeData3DGPU.h
new file mode 100644
index 0000000..ddeb469
--- /dev/null
+++ b/include/astra/Float32VolumeData3DGPU.h
@@ -0,0 +1,91 @@
+/*
+-----------------------------------------------------------------------
+Copyright: 2010-2016, iMinds-Vision Lab, University of Antwerp
+ 2014-2016, CWI, Amsterdam
+
+Contact: astra@uantwerpen.be
+Website: http://www.astra-toolbox.com/
+
+This file is part of the ASTRA Toolbox.
+
+
+The ASTRA Toolbox is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+The ASTRA Toolbox is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>.
+
+-----------------------------------------------------------------------
+*/
+
+#ifndef _INC_ASTRA_FLOAT32VOLUMEDATA3DGPU
+#define _INC_ASTRA_FLOAT32VOLUMEDATA3DGPU
+
+#include "Float32Data3DGPU.h"
+#include "VolumeGeometry3D.h"
+#include "Float32VolumeData3D.h"
+
+#ifdef ASTRA_CUDA
+
+namespace astra {
+
+/**
+ * This class represents three-dimensional Volume Data where the entire data block is stored in GPU memory.
+ */
+class _AstraExport CFloat32VolumeData3DGPU : public CFloat32Data3DGPU, public CFloat32VolumeData3D
+{
+public:
+
+ /** Default constructor. Sets all numeric member variables to 0 and all pointer member variables to NULL.
+ *
+ * If an object is constructed using this default constructor, it must always be followed by a call
+ * to one of the init() methods before the object can be used. Any use before calling init() is not allowed,
+ * except calling the member function isInitialized().
+ *
+ */
+ CFloat32VolumeData3DGPU();
+
+ /** Construction.
+ *
+ * @param _pGeometry 3D volume geometry
+ * @param _hnd the CUDA memory handle
+ */
+
+ CFloat32VolumeData3DGPU(CVolumeGeometry3D* _pGeometry, astraCUDA3d::MemHandle3D _hnd);
+
+ virtual ~CFloat32VolumeData3DGPU();
+
+ /** Initialization.
+ *
+ * @param _pGeometry 3D volume geometry
+ * @param _hnd the CUDA memory handle
+ */
+
+ bool initialize(CVolumeGeometry3D* _pGeometry, astraCUDA3d::MemHandle3D _hnd);
+
+ /** Which type is this class?
+ *
+ * @return DataType: VOLUME
+ */
+ virtual CFloat32Data3D::EDataType getType() const { return VOLUME; }
+
+ /** Get the volume geometry.
+ *
+ * @return pointer to volume geometry.
+ */
+ CVolumeGeometry3D* getGeometry() const { ASTRA_ASSERT(m_bInitialized); return m_pGeometry; }
+
+};
+
+} // end namespace astra
+
+#endif
+
+#endif // _INC_ASTRA_FLOAT32VOLUMEDATA3DGPU
diff --git a/include/astra/Float32VolumeData3DMemory.h b/include/astra/Float32VolumeData3DMemory.h
index 70f0939..4a70f65 100644
--- a/include/astra/Float32VolumeData3DMemory.h
+++ b/include/astra/Float32VolumeData3DMemory.h
@@ -159,55 +159,6 @@ public:
CVolumeGeometry3D* getGeometry() const;
/**
- * Gets a slice, containing all voxels with a given x (= column) index.
- */
- CFloat32VolumeData2D * fetchSliceX(int _iColumnIndex) const;
-
- /**
- * Gets a slice, containing all voxels with a given y (= row) index.
- */
- CFloat32VolumeData2D * fetchSliceY(int _iRowIndex) const;
-
- /**
- * Gets a slice, containing all voxels with a given z (= slice) index.
- */
- CFloat32VolumeData2D * fetchSliceZ(int _iSliceIndex) const;
-
- /**
- * Gets a slice, containing all voxels with a given x (= column) index.
- */
- void returnSliceX(int _iColumnIndex, CFloat32VolumeData2D * _pSliceData);
-
- /**
- * Gets a slice, containing all voxels with a given y (= row) index.
- */
- void returnSliceY(int _iRowIndex, CFloat32VolumeData2D * _pSliceData);
-
- /**
- * Copies data from a 2D slice containing all voxels with a given z (= slice) index to the
- * 3D memory stored in this class.
- */
- void returnSliceZ(int _iSliceIndex, CFloat32VolumeData2D * _pSliceData);
-
- /** This SLOW function returns a volume value stored a specific index in the array.
- * Reading values in this way might cause a lot of unnecessary memory operations, don't
- * use it in time-critical code.
- *
- * @param _iIndex Index in the array if the data were stored completely in main memory
- * @return The value the location specified by _iIndex
- */
- virtual float32 getVoxelValue(int _iIndex);
-
- /** This SLOW function stores a voxel value at a specific index in the array.
- * Writing values in this way might cause a lot of unnecessary memory operations, don't
- * use it in time-critical code.
- *
- * @param _iIndex Index in the array if the data were stored completely in main memory
- * @param _fValue The value to be stored at the location specified by _iIndex
- */
- virtual void setVoxelValue(int _iIndex, float32 _fValue);
-
- /**
* Overloaded Operator: data = data (pointwise)
*
* @param _dataIn r-value
diff --git a/include/astra/Globals.h b/include/astra/Globals.h
index dec978d..44a77b0 100644
--- a/include/astra/Globals.h
+++ b/include/astra/Globals.h
@@ -53,8 +53,6 @@ along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>.
#include <iostream>
#include <fstream>
#include <math.h>
-#include <boost/static_assert.hpp>
-#include <boost/throw_exception.hpp>
//----------------------------------------------------------------------------------------
// macro's
@@ -227,16 +225,6 @@ namespace astra {
int m_iSliceIndex;
};
}
-//----------------------------------------------------------------------------------------
-// some toys
-
-// safe reinterpret cast
-template <class To, class From>
-To safe_reinterpret_cast(From from)
-{
- BOOST_STATIC_ASSERT(sizeof(From) <= sizeof(To));
- return reinterpret_cast<To>(from);
-}
//----------------------------------------------------------------------------------------
// functions for testing