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-rw-r--r--include/astra/Float32VolumeData3D.h66
1 files changed, 0 insertions, 66 deletions
diff --git a/include/astra/Float32VolumeData3D.h b/include/astra/Float32VolumeData3D.h
index 7a32efe..535e960 100644
--- a/include/astra/Float32VolumeData3D.h
+++ b/include/astra/Float32VolumeData3D.h
@@ -85,72 +85,6 @@ public:
*/
virtual CFloat32Data3D::EDataType getType() const;
- /** Fetch a slice from the data in the x direction. Note that if you update the 2D data slice, the data in the
- * 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceX'.
- * You should not delete data fetched with this function yourself, instead call the 'returnSliceX' function.
- *
- * @param _iColumnIndex slice number
- * @return Volume data object
- */
- virtual CFloat32VolumeData2D* fetchSliceX(int _iColumnIndex) const = 0;
-
- /** Fetch a slice from the data in the y direction. Note that if you update the 2D data slice, the data in the
- * 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceY'.
- * You should not delete data fetched with this function yourself, instead call the 'returnSliceY' function.
- *
- * @param _iRowIndex slice number
- * @return Volume data object
- */
- virtual CFloat32VolumeData2D* fetchSliceY(int _iRowIndex) const = 0;
-
- /** Fetch a slice from the data in the z direction. Note that if you update the 2D data slice, the data in the
- * 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceZ'.
- * You should not delete data fetched with this function yourself, instead call the 'returnSliceZ' function.
- *
- * @param _iSliceIndex slice number
- * @return Volume data object
- */
- virtual CFloat32VolumeData2D* fetchSliceZ(int _iSliceIndex) const = 0;
-
- /** Return a slice from the data in the x direction to the 3d data. The data will be deleted. If the slice was
- * fetched with 'fetchSliceX', the data will be stored first.
- *
- * @param _iColumnIndex slice number
- */
- virtual void returnSliceX(int _iColumnIndex, CFloat32VolumeData2D * _pSlice) = 0;
-
- /** Return a slice from the data in the y direction to the 3d data. The data will be deleted. If the slice was
- * fetched with 'fetchSliceY', the data will be stored first.
- *
- * @param _iRowIndex slice number
- */
- virtual void returnSliceY(int _iRowIndex, CFloat32VolumeData2D * _pSlice) = 0;
-
- /** Return a slice from the data in the z direction to the 3d data. The data will be deleted. If the slice was
- * fetched with 'fetchSliceZ', the data will be stored first.
- *
- * @param _iSliceIndex slice number
- */
- virtual void returnSliceZ(int _iSliceIndex, CFloat32VolumeData2D * _pSlice) = 0;
-
- /** This SLOW function returns a voxel value stored at a specific index in the array.
- * Reading values in this way might cause a lot of unnecessary memory operations, don't
- * use it in time-critical code.
- *
- * @param _iIndex Index in the array if the data were stored completely in main memory
- * @return The value stored at the location specified by _iIndex
- */
- virtual float32 getVoxelValue(int _iIndex) = 0;
-
- /** This SLOW function stores a voxel value at a specific index in the array.
- * Writing values in this way might cause a lot of unnecessary memory operations, don't
- * use it in time-critical code.
- *
- * @param _iIndex Index in the array if the data were stored completely in main memory
- * @param _fValue The value to be stored at the location specified by _iIndex
- */
- virtual void setVoxelValue(int _iIndex, float32 _fValue) = 0;
-
/**
* Overloaded Operator: data += data (pointwise)
*