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-rw-r--r--include/astra/Float32ProjectionData3D.h49
1 files changed, 0 insertions, 49 deletions
diff --git a/include/astra/Float32ProjectionData3D.h b/include/astra/Float32ProjectionData3D.h
index ae0664b..1634eeb 100644
--- a/include/astra/Float32ProjectionData3D.h
+++ b/include/astra/Float32ProjectionData3D.h
@@ -85,55 +85,6 @@ public:
*/
virtual CFloat32Data3D::EDataType getType() const;
- /** Fetch a COPY of a projection of the data. Note that if you update the 2D data slice, the data in the
- * 3d data object will remain unaltered. To copy the data back in the 3D-volume you must return the data by calling 'returnProjection'.
- *
- * @param _iProjectionNr projection number
- * @return Volume data object
- */
- virtual CFloat32VolumeData2D* fetchProjection(int _iProjectionNr) const = 0;
-
- /** Return a projection slice to the 3d data. The data will be deleted. If the slice was fetched with
- * 'fetchProjection', the data will be stored first.
- *
- * @param _iProjectionNr projection number
- * @param _pProjection 2D Projection Data
- */
- virtual void returnProjection(int _iProjectionNr, CFloat32VolumeData2D* _pProjection) = 0;
-
- /** Fetch a COPY of a sinogram slice of the data. Note that if you update the 2D data slice, the data in the
- * 3d data object will remain unaltered. To copy the data back in the 3D-volume you must return the data by calling 'returnSlice'.
- *
- * @param _iSliceNr slice number
- * @return Sinogram data object
- */
- virtual CFloat32ProjectionData2D* fetchSinogram(int _iSliceNr) const = 0;
-
- /** Return a sinogram slice to the 3d data. The data will be stored in the 3D Data object.
- *
- * @param _iSliceNr slice number
- * @param _pSinogram2D 2D Sinogram Object.
- */
- virtual void returnSinogram(int _iSliceNr, CFloat32ProjectionData2D* _pSinogram2D) = 0;
-
- /** This SLOW function returns a detector value stored a specific index in the array.
- * Reading values in this way might cause a lot of unnecessar__y memory operations, don't
- * use it in time-critical code.
- *
- * @param _iIndex Index in the array if the data were stored completely in main memory
- * @return The value the location specified by _iIndex
- */
- virtual float32 getDetectorValue(int _iIndex) = 0;
-
- /** This SLOW function stores a detector value at a specific index in the array.
- * Writing values in this way might cause a lot of unnecessary memory operations, don't
- * use it in time-critical code.
- *
- * @param _iIndex Index in the array if the data were stored completely in main memory
- * @param _fValue The value to be stored at the location specified by _iIndex
- */
- virtual void setDetectorValue(int _iIndex, float32 _fValue) = 0;
-
/**
* Overloaded Operator: data += data (pointwise)
*