diff options
Diffstat (limited to 'cuda/3d')
-rw-r--r-- | cuda/3d/cone_bp.cu | 62 | ||||
-rw-r--r-- | cuda/3d/cone_fp.cu | 66 | ||||
-rw-r--r-- | cuda/3d/par3d_bp.cu | 53 | ||||
-rw-r--r-- | cuda/3d/par3d_fp.cu | 68 | ||||
-rw-r--r-- | cuda/3d/util3d.cu | 22 |
5 files changed, 120 insertions, 151 deletions
diff --git a/cuda/3d/cone_bp.cu b/cuda/3d/cone_bp.cu index e265304..41d781c 100644 --- a/cuda/3d/cone_bp.cu +++ b/cuda/3d/cone_bp.cu @@ -35,10 +35,6 @@ along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>. #include <cuda.h> -typedef texture<float, 3, cudaReadModeElementType> texture3D; - -static texture3D gT_coneProjTexture; - namespace astraCUDA3d { static const unsigned int g_volBlockZ = 6; @@ -57,28 +53,12 @@ struct DevConeParams { __constant__ DevConeParams gC_C[g_MaxAngles]; -bool bindProjDataTexture(const cudaArray* array) -{ - cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<float>(); - - gT_coneProjTexture.addressMode[0] = cudaAddressModeBorder; - gT_coneProjTexture.addressMode[1] = cudaAddressModeBorder; - gT_coneProjTexture.addressMode[2] = cudaAddressModeBorder; - gT_coneProjTexture.filterMode = cudaFilterModeLinear; - gT_coneProjTexture.normalized = false; - - cudaBindTextureToArray(gT_coneProjTexture, array, channelDesc); - - // TODO: error value? - - return true; -} - - //__launch_bounds__(32*16, 4) template<bool FDKWEIGHT, unsigned int ZSIZE> -__global__ void dev_cone_BP(void* D_volData, unsigned int volPitch, int startAngle, - int angleOffset, const astraCUDA3d::SDimensions3D dims, +__global__ void dev_cone_BP(void* D_volData, unsigned int volPitch, + cudaTextureObject_t tex, + int startAngle, int angleOffset, + const astraCUDA3d::SDimensions3D dims, float fOutputScale) { float* volData = (float*)D_volData; @@ -133,7 +113,7 @@ __global__ void dev_cone_BP(void* D_volData, unsigned int volPitch, int startAng fr = __fdividef(1.0f, fDen); fU = fUNum * fr; fV = fVNum * fr; - float fVal = tex3D(gT_coneProjTexture, fU, fAngle, fV); + float fVal = tex3D<float>(tex, fU, fAngle, fV); Z[idx] += fr*fr*fVal; fUNum += fCu.z; @@ -154,7 +134,7 @@ __global__ void dev_cone_BP(void* D_volData, unsigned int volPitch, int startAng // supersampling version -__global__ void dev_cone_BP_SS(void* D_volData, unsigned int volPitch, int startAngle, int angleOffset, const SDimensions3D dims, int iRaysPerVoxelDim, float fOutputScale) +__global__ void dev_cone_BP_SS(void* D_volData, unsigned int volPitch, cudaTextureObject_t tex, int startAngle, int angleOffset, const SDimensions3D dims, int iRaysPerVoxelDim, float fOutputScale) { float* volData = (float*)D_volData; @@ -220,7 +200,7 @@ __global__ void dev_cone_BP_SS(void* D_volData, unsigned int volPitch, int start const float fU = fUNum * fr; const float fV = fVNum * fr; - fVal += tex3D(gT_coneProjTexture, fU, fAngle, fV) * fr * fr; + fVal += tex3D<float>(tex, fU, fAngle, fV) * fr * fr; fZs += fSubStep; } @@ -313,7 +293,9 @@ bool ConeBP_Array(cudaPitchedPtr D_volumeData, const SDimensions3D& dims, const SConeProjection* angles, const SProjectorParams3D& params) { - bindProjDataTexture(D_projArray); + cudaTextureObject_t D_texObj; + if (!createTextureObject3D(D_projArray, D_texObj)) + return false; float fOutputScale; if (params.bFDKWeighting) { @@ -323,14 +305,16 @@ bool ConeBP_Array(cudaPitchedPtr D_volumeData, fOutputScale = params.fOutputScale * (params.fVolScaleX * params.fVolScaleY * params.fVolScaleZ); } + bool ok = true; + for (unsigned int th = 0; th < dims.iProjAngles; th += g_MaxAngles) { unsigned int angleCount = g_MaxAngles; if (th + angleCount > dims.iProjAngles) angleCount = dims.iProjAngles - th; - bool ok = transferConstants(angles, angleCount, params); + ok = transferConstants(angles, angleCount, params); if (!ok) - return false; + break; dim3 dimBlock(g_volBlockX, g_volBlockY); @@ -343,31 +327,33 @@ bool ConeBP_Array(cudaPitchedPtr D_volumeData, // printf("Calling BP: %d, %dx%d, %dx%d to %p\n", i, dimBlock.x, dimBlock.y, dimGrid.x, dimGrid.y, (void*)D_volumeData.ptr); if (params.bFDKWeighting) { if (dims.iVolZ == 1) { - dev_cone_BP<true, 1><<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), i, th, dims, fOutputScale); + dev_cone_BP<true, 1><<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), D_texObj, i, th, dims, fOutputScale); } else { - dev_cone_BP<true, g_volBlockZ><<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), i, th, dims, fOutputScale); + dev_cone_BP<true, g_volBlockZ><<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), D_texObj, i, th, dims, fOutputScale); } } else if (params.iRaysPerVoxelDim == 1) { if (dims.iVolZ == 1) { - dev_cone_BP<false, 1><<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), i, th, dims, fOutputScale); + dev_cone_BP<false, 1><<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), D_texObj, i, th, dims, fOutputScale); } else { - dev_cone_BP<false, g_volBlockZ><<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), i, th, dims, fOutputScale); + dev_cone_BP<false, g_volBlockZ><<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), D_texObj, i, th, dims, fOutputScale); } } else - dev_cone_BP_SS<<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), i, th, dims, params.iRaysPerVoxelDim, fOutputScale); + dev_cone_BP_SS<<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), D_texObj, i, th, dims, params.iRaysPerVoxelDim, fOutputScale); } // TODO: Consider not synchronizing here, if possible. - if (!checkCuda(cudaThreadSynchronize(), "cone_bp")) - return false; + ok = checkCuda(cudaThreadSynchronize(), "cone_bp"); + if (!ok) + break; angles = angles + angleCount; // printf("%f\n", toc(t)); } + cudaDestroyTextureObject(D_texObj); - return true; + return ok; } bool ConeBP(cudaPitchedPtr D_volumeData, diff --git a/cuda/3d/cone_fp.cu b/cuda/3d/cone_fp.cu index 2c3d1f6..2ef58ee 100644 --- a/cuda/3d/cone_fp.cu +++ b/cuda/3d/cone_fp.cu @@ -35,10 +35,6 @@ along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>. #include <cuda.h> -typedef texture<float, 3, cudaReadModeElementType> texture3D; - -static texture3D gT_coneVolumeTexture; - namespace astraCUDA3d { static const unsigned int g_anglesPerBlock = 4; @@ -63,24 +59,6 @@ __constant__ float gC_DetVY[g_MaxAngles]; __constant__ float gC_DetVZ[g_MaxAngles]; -bool bindVolumeDataTexture(const cudaArray* array) -{ - cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<float>(); - - gT_coneVolumeTexture.addressMode[0] = cudaAddressModeBorder; - gT_coneVolumeTexture.addressMode[1] = cudaAddressModeBorder; - gT_coneVolumeTexture.addressMode[2] = cudaAddressModeBorder; - gT_coneVolumeTexture.filterMode = cudaFilterModeLinear; - gT_coneVolumeTexture.normalized = false; - - cudaBindTextureToArray(gT_coneVolumeTexture, array, channelDesc); - - // TODO: error value? - - return true; -} - - // x=0, y=1, z=2 struct DIR_X { __device__ float nSlices(const SDimensions3D& dims) const { return dims.iVolX; } @@ -89,7 +67,7 @@ struct DIR_X { __device__ float c0(float x, float y, float z) const { return x; } __device__ float c1(float x, float y, float z) const { return y; } __device__ float c2(float x, float y, float z) const { return z; } - __device__ float tex(float f0, float f1, float f2) const { return tex3D(gT_coneVolumeTexture, f0, f1, f2); } + __device__ float tex(cudaTextureObject_t tex, float f0, float f1, float f2) const { return tex3D<float>(tex, f0, f1, f2); } __device__ float x(float f0, float f1, float f2) const { return f0; } __device__ float y(float f0, float f1, float f2) const { return f1; } __device__ float z(float f0, float f1, float f2) const { return f2; } @@ -103,7 +81,7 @@ struct DIR_Y { __device__ float c0(float x, float y, float z) const { return y; } __device__ float c1(float x, float y, float z) const { return x; } __device__ float c2(float x, float y, float z) const { return z; } - __device__ float tex(float f0, float f1, float f2) const { return tex3D(gT_coneVolumeTexture, f1, f0, f2); } + __device__ float tex(cudaTextureObject_t tex, float f0, float f1, float f2) const { return tex3D<float>(tex, f1, f0, f2); } __device__ float x(float f0, float f1, float f2) const { return f1; } __device__ float y(float f0, float f1, float f2) const { return f0; } __device__ float z(float f0, float f1, float f2) const { return f2; } @@ -117,7 +95,7 @@ struct DIR_Z { __device__ float c0(float x, float y, float z) const { return z; } __device__ float c1(float x, float y, float z) const { return x; } __device__ float c2(float x, float y, float z) const { return y; } - __device__ float tex(float f0, float f1, float f2) const { return tex3D(gT_coneVolumeTexture, f1, f2, f0); } + __device__ float tex(cudaTextureObject_t tex, float f0, float f1, float f2) const { return tex3D<float>(tex, f1, f2, f0); } __device__ float x(float f0, float f1, float f2) const { return f1; } __device__ float y(float f0, float f1, float f2) const { return f2; } __device__ float z(float f0, float f1, float f2) const { return f0; } @@ -144,6 +122,7 @@ struct SCALE_NONCUBE { template<class COORD, class SCALE> __global__ void cone_FP_t(float* D_projData, unsigned int projPitch, + cudaTextureObject_t tex, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions3D dims, @@ -208,7 +187,7 @@ __global__ void cone_FP_t(float* D_projData, unsigned int projPitch, for (int s = startSlice; s < endSlice; ++s) { - fVal += c.tex(f0, f1, f2); + fVal += c.tex(tex, f0, f1, f2); f0 += 1.0f; f1 += a1; f2 += a2; @@ -222,6 +201,7 @@ __global__ void cone_FP_t(float* D_projData, unsigned int projPitch, template<class COORD> __global__ void cone_FP_SS_t(float* D_projData, unsigned int projPitch, + cudaTextureObject_t tex, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions3D dims, int iRaysPerDetDim, @@ -295,7 +275,7 @@ __global__ void cone_FP_SS_t(float* D_projData, unsigned int projPitch, for (int s = startSlice; s < endSlice; ++s) { - fVal += c.tex(f0, f1, f2); + fVal += c.tex(tex, f0, f1, f2); f0 += 1.0f; f1 += a1; f2 += a2; @@ -313,7 +293,9 @@ __global__ void cone_FP_SS_t(float* D_projData, unsigned int projPitch, bool ConeFP_Array_internal(cudaPitchedPtr D_projData, - const SDimensions3D& dims, unsigned int angleCount, const SConeProjection* angles, + cudaTextureObject_t D_texObj, + const SDimensions3D& dims, + unsigned int angleCount, const SConeProjection* angles, const SProjectorParams3D& params) { // transfer angles to constant memory @@ -419,29 +401,29 @@ bool ConeFP_Array_internal(cudaPitchedPtr D_projData, for (unsigned int i = 0; i < dims.iVolX; i += g_blockSlices) if (params.iRaysPerDetDim == 1) if (cube) - cone_FP_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, scube); + cone_FP_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj, i, blockStart, blockEnd, dims, scube); else - cone_FP_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, snoncubeX); + cone_FP_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj, i, blockStart, blockEnd, dims, snoncubeX); else - cone_FP_SS_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeX); + cone_FP_SS_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj, i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeX); } else if (blockDirection == 1) { for (unsigned int i = 0; i < dims.iVolY; i += g_blockSlices) if (params.iRaysPerDetDim == 1) if (cube) - cone_FP_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, scube); + cone_FP_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj, i, blockStart, blockEnd, dims, scube); else - cone_FP_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, snoncubeY); + cone_FP_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj, i, blockStart, blockEnd, dims, snoncubeY); else - cone_FP_SS_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeY); + cone_FP_SS_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj, i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeY); } else if (blockDirection == 2) { for (unsigned int i = 0; i < dims.iVolZ; i += g_blockSlices) if (params.iRaysPerDetDim == 1) if (cube) - cone_FP_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, scube); + cone_FP_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj, i, blockStart, blockEnd, dims, scube); else - cone_FP_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, snoncubeZ); + cone_FP_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj, i, blockStart, blockEnd, dims, snoncubeZ); else - cone_FP_SS_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeZ); + cone_FP_SS_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj, i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeZ); } } @@ -470,10 +452,14 @@ bool ConeFP(cudaPitchedPtr D_volumeData, const SProjectorParams3D& params) { // transfer volume to array - cudaArray* cuArray = allocateVolumeArray(dims); transferVolumeToArray(D_volumeData, cuArray, dims); - bindVolumeDataTexture(cuArray); + + cudaTextureObject_t D_texObj; + if (!createTextureObject3D(cuArray, D_texObj)) { + cudaFreeArray(cuArray); + return false; + } bool ret; @@ -485,7 +471,7 @@ bool ConeFP(cudaPitchedPtr D_volumeData, cudaPitchedPtr D_subprojData = D_projData; D_subprojData.ptr = (char*)D_projData.ptr + iAngle * D_projData.pitch; - ret = ConeFP_Array_internal(D_subprojData, + ret = ConeFP_Array_internal(D_subprojData, D_texObj, dims, iEndAngle - iAngle, angles + iAngle, params); if (!ret) diff --git a/cuda/3d/par3d_bp.cu b/cuda/3d/par3d_bp.cu index 1dc75ce..27d95fe 100644 --- a/cuda/3d/par3d_bp.cu +++ b/cuda/3d/par3d_bp.cu @@ -35,10 +35,6 @@ along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>. #include <cuda.h> -typedef texture<float, 3, cudaReadModeElementType> texture3D; - -static texture3D gT_par3DProjTexture; - namespace astraCUDA3d { static const unsigned int g_volBlockZ = 6; @@ -58,26 +54,8 @@ __constant__ DevPar3DParams gC_C[g_MaxAngles]; __constant__ float gC_scale[g_MaxAngles]; -static bool bindProjDataTexture(const cudaArray* array) -{ - cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<float>(); - - gT_par3DProjTexture.addressMode[0] = cudaAddressModeBorder; - gT_par3DProjTexture.addressMode[1] = cudaAddressModeBorder; - gT_par3DProjTexture.addressMode[2] = cudaAddressModeBorder; - gT_par3DProjTexture.filterMode = cudaFilterModeLinear; - gT_par3DProjTexture.normalized = false; - - cudaBindTextureToArray(gT_par3DProjTexture, array, channelDesc); - - // TODO: error value? - - return true; -} - - template<unsigned int ZSIZE> -__global__ void dev_par3D_BP(void* D_volData, unsigned int volPitch, int startAngle, int angleOffset, const SDimensions3D dims, float fOutputScale) +__global__ void dev_par3D_BP(void* D_volData, unsigned int volPitch, cudaTextureObject_t tex, int startAngle, int angleOffset, const SDimensions3D dims, float fOutputScale) { float* volData = (float*)D_volData; @@ -125,7 +103,7 @@ __global__ void dev_par3D_BP(void* D_volData, unsigned int volPitch, int startAn for (int idx = 0; idx < ZSIZE; ++idx) { - float fVal = tex3D(gT_par3DProjTexture, fU, fAngle, fV); + float fVal = tex3D<float>(tex, fU, fAngle, fV); Z[idx] += fVal * fS; fU += fCu.z; @@ -144,7 +122,7 @@ __global__ void dev_par3D_BP(void* D_volData, unsigned int volPitch, int startAn } // supersampling version -__global__ void dev_par3D_BP_SS(void* D_volData, unsigned int volPitch, int startAngle, int angleOffset, const SDimensions3D dims, int iRaysPerVoxelDim, float fOutputScale) +__global__ void dev_par3D_BP_SS(void* D_volData, unsigned int volPitch, cudaTextureObject_t tex, int startAngle, int angleOffset, const SDimensions3D dims, int iRaysPerVoxelDim, float fOutputScale) { float* volData = (float*)D_volData; @@ -206,7 +184,7 @@ __global__ void dev_par3D_BP_SS(void* D_volData, unsigned int volPitch, int star const float fU = fCu.w + fXs * fCu.x + fYs * fCu.y + fZs * fCu.z; const float fV = fCv.w + fXs * fCv.x + fYs * fCv.y + fZs * fCv.z; - fVal += tex3D(gT_par3DProjTexture, fU, fAngle, fV) * fS; + fVal += tex3D<float>(tex, fU, fAngle, fV) * fS; fZs += fSubStep; } fYs += fSubStep; @@ -259,18 +237,22 @@ bool Par3DBP_Array(cudaPitchedPtr D_volumeData, const SDimensions3D& dims, const SPar3DProjection* angles, const SProjectorParams3D& params) { - bindProjDataTexture(D_projArray); + cudaTextureObject_t D_texObj; + if (!createTextureObject3D(D_projArray, D_texObj)) + return false; float fOutputScale = params.fOutputScale * params.fVolScaleX * params.fVolScaleY * params.fVolScaleZ; + bool ok = true; + for (unsigned int th = 0; th < dims.iProjAngles; th += g_MaxAngles) { unsigned int angleCount = g_MaxAngles; if (th + angleCount > dims.iProjAngles) angleCount = dims.iProjAngles - th; - bool ok = transferConstants(angles, angleCount, params); + ok = transferConstants(angles, angleCount, params); if (!ok) - return false; + break; dim3 dimBlock(g_volBlockX, g_volBlockY); @@ -283,23 +265,26 @@ bool Par3DBP_Array(cudaPitchedPtr D_volumeData, // printf("Calling BP: %d, %dx%d, %dx%d to %p\n", i, dimBlock.x, dimBlock.y, dimGrid.x, dimGrid.y, (void*)D_volumeData.ptr); if (params.iRaysPerVoxelDim == 1) { if (dims.iVolZ == 1) { - dev_par3D_BP<1><<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), i, th, dims, fOutputScale); + dev_par3D_BP<1><<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), D_texObj, i, th, dims, fOutputScale); } else { - dev_par3D_BP<g_volBlockZ><<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), i, th, dims, fOutputScale); + dev_par3D_BP<g_volBlockZ><<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), D_texObj, i, th, dims, fOutputScale); } } else - dev_par3D_BP_SS<<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), i, th, dims, params.iRaysPerVoxelDim, fOutputScale); + dev_par3D_BP_SS<<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), D_texObj, i, th, dims, params.iRaysPerVoxelDim, fOutputScale); } // TODO: Consider not synchronizing here, if possible. - if (!checkCuda(cudaThreadSynchronize(), "cone_bp")) - return false; + ok = checkCuda(cudaThreadSynchronize(), "cone_bp"); + if (!ok) + break; angles = angles + angleCount; // printf("%f\n", toc(t)); } + cudaDestroyTextureObject(D_texObj); + return true; } diff --git a/cuda/3d/par3d_fp.cu b/cuda/3d/par3d_fp.cu index 5daddc1..b2178ec 100644 --- a/cuda/3d/par3d_fp.cu +++ b/cuda/3d/par3d_fp.cu @@ -35,10 +35,6 @@ along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>. #include <cuda.h> -typedef texture<float, 3, cudaReadModeElementType> texture3D; - -static texture3D gT_par3DVolumeTexture; - namespace astraCUDA3d { static const unsigned int g_anglesPerBlock = 4; @@ -63,24 +59,6 @@ __constant__ float gC_DetVY[g_MaxAngles]; __constant__ float gC_DetVZ[g_MaxAngles]; -static bool bindVolumeDataTexture(const cudaArray* array) -{ - cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<float>(); - - gT_par3DVolumeTexture.addressMode[0] = cudaAddressModeBorder; - gT_par3DVolumeTexture.addressMode[1] = cudaAddressModeBorder; - gT_par3DVolumeTexture.addressMode[2] = cudaAddressModeBorder; - gT_par3DVolumeTexture.filterMode = cudaFilterModeLinear; - gT_par3DVolumeTexture.normalized = false; - - cudaBindTextureToArray(gT_par3DVolumeTexture, array, channelDesc); - - // TODO: error value? - - return true; -} - - // x=0, y=1, z=2 struct DIR_X { __device__ float nSlices(const SDimensions3D& dims) const { return dims.iVolX; } @@ -89,7 +67,7 @@ struct DIR_X { __device__ float c0(float x, float y, float z) const { return x; } __device__ float c1(float x, float y, float z) const { return y; } __device__ float c2(float x, float y, float z) const { return z; } - __device__ float tex(float f0, float f1, float f2) const { return tex3D(gT_par3DVolumeTexture, f0, f1, f2); } + __device__ float tex(cudaTextureObject_t tex, float f0, float f1, float f2) const { return tex3D<float>(tex, f0, f1, f2); } __device__ float x(float f0, float f1, float f2) const { return f0; } __device__ float y(float f0, float f1, float f2) const { return f1; } __device__ float z(float f0, float f1, float f2) const { return f2; } @@ -103,7 +81,7 @@ struct DIR_Y { __device__ float c0(float x, float y, float z) const { return y; } __device__ float c1(float x, float y, float z) const { return x; } __device__ float c2(float x, float y, float z) const { return z; } - __device__ float tex(float f0, float f1, float f2) const { return tex3D(gT_par3DVolumeTexture, f1, f0, f2); } + __device__ float tex(cudaTextureObject_t tex, float f0, float f1, float f2) const { return tex3D<float>(tex, f1, f0, f2); } __device__ float x(float f0, float f1, float f2) const { return f1; } __device__ float y(float f0, float f1, float f2) const { return f0; } __device__ float z(float f0, float f1, float f2) const { return f2; } @@ -117,7 +95,7 @@ struct DIR_Z { __device__ float c0(float x, float y, float z) const { return z; } __device__ float c1(float x, float y, float z) const { return x; } __device__ float c2(float x, float y, float z) const { return y; } - __device__ float tex(float f0, float f1, float f2) const { return tex3D(gT_par3DVolumeTexture, f1, f2, f0); } + __device__ float tex(cudaTextureObject_t tex, float f0, float f1, float f2) const { return tex3D<float>(tex, f1, f2, f0); } __device__ float x(float f0, float f1, float f2) const { return f1; } __device__ float y(float f0, float f1, float f2) const { return f2; } __device__ float z(float f0, float f1, float f2) const { return f0; } @@ -145,6 +123,7 @@ struct SCALE_NONCUBE { template<class COORD, class SCALE> __global__ void par3D_FP_t(float* D_projData, unsigned int projPitch, + cudaTextureObject_t tex, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions3D dims, @@ -210,7 +189,7 @@ __global__ void par3D_FP_t(float* D_projData, unsigned int projPitch, for (int s = startSlice; s < endSlice; ++s) { - fVal += c.tex(f0, f1, f2); + fVal += c.tex(tex, f0, f1, f2); f0 += 1.0f; f1 += a1; f2 += a2; @@ -225,6 +204,7 @@ __global__ void par3D_FP_t(float* D_projData, unsigned int projPitch, // Supersampling version template<class COORD> __global__ void par3D_FP_SS_t(float* D_projData, unsigned int projPitch, + cudaTextureObject_t tex, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions3D dims, int iRaysPerDetDim, @@ -301,7 +281,7 @@ __global__ void par3D_FP_SS_t(float* D_projData, unsigned int projPitch, for (int s = startSlice; s < endSlice; ++s) { - fVal += c.tex(f0, f1, f2); + fVal += c.tex(tex, f0, f1, f2); f0 += 1.0f; f1 += a1; f2 += a2; @@ -415,7 +395,9 @@ __global__ void par3D_FP_SumSqW_t(float* D_projData, unsigned int projPitch, bool Par3DFP_Array_internal(cudaPitchedPtr D_projData, - const SDimensions3D& dims, unsigned int angleCount, const SPar3DProjection* angles, + cudaTextureObject_t D_texObj, + const SDimensions3D& dims, + unsigned int angleCount, const SPar3DProjection* angles, const SProjectorParams3D& params) { // transfer angles to constant memory @@ -520,29 +502,29 @@ bool Par3DFP_Array_internal(cudaPitchedPtr D_projData, for (unsigned int i = 0; i < dims.iVolX; i += g_blockSlices) if (params.iRaysPerDetDim == 1) if (cube) - par3D_FP_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, scube); + par3D_FP_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj, i, blockStart, blockEnd, dims, scube); else - par3D_FP_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, snoncubeX); + par3D_FP_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj,i, blockStart, blockEnd, dims, snoncubeX); else - par3D_FP_SS_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeX); + par3D_FP_SS_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj,i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeX); } else if (blockDirection == 1) { for (unsigned int i = 0; i < dims.iVolY; i += g_blockSlices) if (params.iRaysPerDetDim == 1) if (cube) - par3D_FP_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, scube); + par3D_FP_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj,i, blockStart, blockEnd, dims, scube); else - par3D_FP_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, snoncubeY); + par3D_FP_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj,i, blockStart, blockEnd, dims, snoncubeY); else - par3D_FP_SS_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeY); + par3D_FP_SS_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj,i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeY); } else if (blockDirection == 2) { for (unsigned int i = 0; i < dims.iVolZ; i += g_blockSlices) if (params.iRaysPerDetDim == 1) if (cube) - par3D_FP_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, scube); + par3D_FP_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj,i, blockStart, blockEnd, dims, scube); else - par3D_FP_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, snoncubeZ); + par3D_FP_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj,i, blockStart, blockEnd, dims, snoncubeZ); else - par3D_FP_SS_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeZ); + par3D_FP_SS_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj,i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeZ); } } @@ -569,10 +551,16 @@ bool Par3DFP(cudaPitchedPtr D_volumeData, const SDimensions3D& dims, const SPar3DProjection* angles, const SProjectorParams3D& params) { + // transfer volume to array cudaArray* cuArray = allocateVolumeArray(dims); transferVolumeToArray(D_volumeData, cuArray, dims); - bindVolumeDataTexture(cuArray); + + cudaTextureObject_t D_texObj; + if (!createTextureObject3D(cuArray, D_texObj)) { + cudaFreeArray(cuArray); + return false; + } bool ret; @@ -584,7 +572,7 @@ bool Par3DFP(cudaPitchedPtr D_volumeData, cudaPitchedPtr D_subprojData = D_projData; D_subprojData.ptr = (char*)D_projData.ptr + iAngle * D_projData.pitch; - ret = Par3DFP_Array_internal(D_subprojData, + ret = Par3DFP_Array_internal(D_subprojData, D_texObj, dims, iEndAngle - iAngle, angles + iAngle, params); if (!ret) @@ -593,6 +581,8 @@ bool Par3DFP(cudaPitchedPtr D_volumeData, cudaFreeArray(cuArray); + cudaDestroyTextureObject(D_texObj); + return ret; } diff --git a/cuda/3d/util3d.cu b/cuda/3d/util3d.cu index 71b5668..3dc915d 100644 --- a/cuda/3d/util3d.cu +++ b/cuda/3d/util3d.cu @@ -378,6 +378,28 @@ bool transferHostProjectionsToArray(const float *projData, cudaArray* array, con return checkCuda(cudaMemcpy3D(&p), "transferHostProjectionsToArray 3D"); } +bool createTextureObject3D(cudaArray* array, cudaTextureObject_t& texObj) +{ + cudaChannelFormatDesc channelDesc = + cudaCreateChannelDesc(32, 0, 0, 0, cudaChannelFormatKindFloat); + + cudaResourceDesc resDesc; + memset(&resDesc, 0, sizeof(resDesc)); + resDesc.resType = cudaResourceTypeArray; + resDesc.res.array.array = array; + + cudaTextureDesc texDesc; + memset(&texDesc, 0, sizeof(texDesc)); + texDesc.addressMode[0] = cudaAddressModeBorder; + texDesc.addressMode[1] = cudaAddressModeBorder; + texDesc.addressMode[2] = cudaAddressModeBorder; + texDesc.filterMode = cudaFilterModeLinear; + texDesc.readMode = cudaReadModeElementType; + texDesc.normalizedCoords = 0; + + return checkCuda(cudaCreateTextureObject(&texObj, &resDesc, &texDesc, NULL), "createTextureObject3D"); +} + float dotProduct3D(cudaPitchedPtr data, unsigned int x, unsigned int y, |