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-rw-r--r--cuda/3d/cone_bp.cu46
-rw-r--r--cuda/3d/par3d_bp.cu91
2 files changed, 49 insertions, 88 deletions
diff --git a/cuda/3d/cone_bp.cu b/cuda/3d/cone_bp.cu
index fa35442..024c791 100644
--- a/cuda/3d/cone_bp.cu
+++ b/cuda/3d/cone_bp.cu
@@ -241,52 +241,6 @@ __global__ void dev_cone_BP_SS(void* D_volData, unsigned int volPitch, int start
}
}
-struct Vec3 {
- double x;
- double y;
- double z;
- Vec3(double x_, double y_, double z_) : x(x_), y(y_), z(z_) { }
- Vec3 operator+(const Vec3 &b) const {
- return Vec3(x + b.x, y + b.y, z + b.z);
- }
- Vec3 operator-(const Vec3 &b) const {
- return Vec3(x - b.x, y - b.y, z - b.z);
- }
- Vec3 operator-() const {
- return Vec3(-x, -y, -z);
- }
- double norm() const {
- return sqrt(x*x + y*y + z*z);
- }
-};
-
-double det3x(const Vec3 &b, const Vec3 &c) {
- return (b.y * c.z - b.z * c.y);
-}
-double det3y(const Vec3 &b, const Vec3 &c) {
- return -(b.x * c.z - b.z * c.x);
-}
-
-double det3z(const Vec3 &b, const Vec3 &c) {
- return (b.x * c.y - b.y * c.x);
-}
-
-double det3(const Vec3 &a, const Vec3 &b, const Vec3 &c) {
- return a.x * det3x(b,c) + a.y * det3y(b,c) + a.z * det3z(b,c);
-}
-
-Vec3 cross3(const Vec3 &a, const Vec3 &b) {
- return Vec3(det3x(a,b), det3y(a,b), det3z(a,b));
-}
-
-Vec3 scaled_cross3(const Vec3 &a, const Vec3 &b, const Vec3 &sc) {
- Vec3 ret = cross3(a, b);
- ret.x *= sc.y * sc.z;
- ret.y *= sc.x * sc.z;
- ret.z *= sc.x * sc.y;
- return ret;
-}
-
bool transferConstants(const SConeProjection* angles, unsigned int iProjAngles, const SProjectorParams3D& params)
{
diff --git a/cuda/3d/par3d_bp.cu b/cuda/3d/par3d_bp.cu
index 3656f78..3673fa8 100644
--- a/cuda/3d/par3d_bp.cu
+++ b/cuda/3d/par3d_bp.cu
@@ -55,7 +55,13 @@ static const unsigned int g_volBlockY = 32;
static const unsigned g_MaxAngles = 1024;
-__constant__ float gC_C[8*g_MaxAngles];
+struct DevPar3DParams {
+ float4 fNumU;
+ float4 fNumV;
+};
+
+__constant__ DevPar3DParams gC_C[g_MaxAngles];
+__constant__ float gC_scale[g_MaxAngles];
static bool bindProjDataTexture(const cudaArray* array)
@@ -115,8 +121,9 @@ __global__ void dev_par3D_BP(void* D_volData, unsigned int volPitch, int startAn
for (int angle = startAngle; angle < endAngle; ++angle, fAngle += 1.0f)
{
- float4 fCu = make_float4(gC_C[8*angle+0], gC_C[8*angle+1], gC_C[8*angle+2], gC_C[8*angle+3]);
- float4 fCv = make_float4(gC_C[8*angle+4], gC_C[8*angle+5], gC_C[8*angle+6], gC_C[8*angle+7]);
+ float4 fCu = gC_C[angle].fNumU;
+ float4 fCv = gC_C[angle].fNumV;
+ float fS = gC_scale[angle];
float fU = fCu.w + fX * fCu.x + fY * fCu.y + fZ * fCu.z;
float fV = fCv.w + fX * fCv.x + fY * fCv.y + fZ * fCv.z;
@@ -124,7 +131,7 @@ __global__ void dev_par3D_BP(void* D_volData, unsigned int volPitch, int startAn
for (int idx = 0; idx < ZSIZE; ++idx) {
float fVal = tex3D(gT_par3DProjTexture, fU, fAngle, fV);
- Z[idx] += fVal;
+ Z[idx] += fVal * fS;
fU += fCu.z;
fV += fCv.z;
@@ -190,14 +197,9 @@ __global__ void dev_par3D_BP_SS(void* D_volData, unsigned int volPitch, int star
for (int angle = startAngle; angle < endAngle; ++angle, fAngle += 1.0f)
{
- const float fCux = gC_C[8*angle+0];
- const float fCuy = gC_C[8*angle+1];
- const float fCuz = gC_C[8*angle+2];
- const float fCuc = gC_C[8*angle+3];
- const float fCvx = gC_C[8*angle+4];
- const float fCvy = gC_C[8*angle+5];
- const float fCvz = gC_C[8*angle+6];
- const float fCvc = gC_C[8*angle+7];
+ float4 fCu = gC_C[angle].fNumU;
+ float4 fCv = gC_C[angle].fNumV;
+ float fS = gC_scale[angle];
float fXs = fX;
for (int iSubX = 0; iSubX < iRaysPerVoxelDim; ++iSubX) {
@@ -206,10 +208,10 @@ __global__ void dev_par3D_BP_SS(void* D_volData, unsigned int volPitch, int star
float fZs = fZ;
for (int iSubZ = 0; iSubZ < iRaysPerVoxelDim; ++iSubZ) {
- const float fU = fCuc + fXs * fCux + fYs * fCuy + fZs * fCuz;
- const float fV = fCvc + fXs * fCvx + fYs * fCvy + fZs * fCvz;
+ const float fU = fCu.w + fXs * fCu.x + fYs * fCu.y + fZs * fCu.z;
+ const float fV = fCv.w + fXs * fCv.x + fYs * fCv.y + fZs * fCv.z;
- fVal += tex3D(gT_par3DProjTexture, fU, fAngle, fV);
+ fVal += tex3D(gT_par3DProjTexture, fU, fAngle, fV) * fS;
fZs += fSubStep;
}
fYs += fSubStep;
@@ -224,6 +226,35 @@ __global__ void dev_par3D_BP_SS(void* D_volData, unsigned int volPitch, int star
}
+bool transferConstants(const SPar3DProjection* angles, unsigned int iProjAngles, const SProjectorParams3D& params)
+{
+ DevPar3DParams *p = new DevPar3DParams[iProjAngles];
+ float *s = new float[iProjAngles];
+
+ for (unsigned int i = 0; i < iProjAngles; ++i) {
+ Vec3 u(angles[i].fDetUX, angles[i].fDetUY, angles[i].fDetUZ);
+ Vec3 v(angles[i].fDetVX, angles[i].fDetVY, angles[i].fDetVZ);
+ Vec3 r(angles[i].fRayX, angles[i].fRayY, angles[i].fRayZ);
+ Vec3 d(angles[i].fDetSX, angles[i].fDetSY, angles[i].fDetSZ);
+
+ double fDen = det3(r,u,v);
+ p[i].fNumU.x = -det3x(r,v) / fDen;
+ p[i].fNumU.y = -det3y(r,v) / fDen;
+ p[i].fNumU.z = -det3z(r,v) / fDen;
+ p[i].fNumU.w = -det3(r,d,v) / fDen;
+ p[i].fNumV.x = det3x(r,u) / fDen;
+ p[i].fNumV.y = det3y(r,u) / fDen;
+ p[i].fNumV.z = det3z(r,u) / fDen;
+ p[i].fNumV.w = det3(r,d,u) / fDen;
+
+ s[i] = 1.0 / scaled_cross3(u,v,Vec3(params.fVolScaleX,params.fVolScaleY,params.fVolScaleZ)).norm();
+ }
+
+ cudaMemcpyToSymbol(gC_C, p, iProjAngles*sizeof(DevPar3DParams), 0, cudaMemcpyHostToDevice);
+ cudaMemcpyToSymbol(gC_scale, s, iProjAngles*sizeof(float), 0, cudaMemcpyHostToDevice);
+ return true;
+}
+
bool Par3DBP_Array(cudaPitchedPtr D_volumeData,
cudaArray *D_projArray,
const SDimensions3D& dims, const SPar3DProjection* angles,
@@ -238,33 +269,9 @@ bool Par3DBP_Array(cudaPitchedPtr D_volumeData,
if (th + angleCount > dims.iProjAngles)
angleCount = dims.iProjAngles - th;
- // transfer angles to constant memory
- float* tmp = new float[8*dims.iProjAngles];
-
- // NB: We increment angles at the end of the loop body.
-
-
- // TODO: Use functions from dims3d.cu for this:
-
-#define TRANSFER_TO_CONSTANT(expr,name) do { for (unsigned int i = 0; i < angleCount; ++i) tmp[8*i + name] = (expr) ; } while (0)
-
-#define DENOM (angles[i].fRayX*angles[i].fDetUY*angles[i].fDetVZ - angles[i].fRayX*angles[i].fDetUZ*angles[i].fDetVY - angles[i].fRayY*angles[i].fDetUX*angles[i].fDetVZ + angles[i].fRayY*angles[i].fDetUZ*angles[i].fDetVX + angles[i].fRayZ*angles[i].fDetUX*angles[i].fDetVY - angles[i].fRayZ*angles[i].fDetUY*angles[i].fDetVX)
-
- TRANSFER_TO_CONSTANT( ( - (angles[i].fRayY*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVY)) / DENOM , 0 );
- TRANSFER_TO_CONSTANT( ( (angles[i].fRayX*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVX)) / DENOM , 1 );
- TRANSFER_TO_CONSTANT( (- (angles[i].fRayX*angles[i].fDetVY - angles[i].fRayY*angles[i].fDetVX) ) / DENOM , 2 );
- TRANSFER_TO_CONSTANT( (-(angles[i].fDetSY*angles[i].fDetVZ - angles[i].fDetSZ*angles[i].fDetVY)*angles[i].fRayX + (angles[i].fRayY*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVY)*angles[i].fDetSX - (angles[i].fRayY*angles[i].fDetSZ - angles[i].fRayZ*angles[i].fDetSY)*angles[i].fDetVX) / DENOM , 3 );
-
- TRANSFER_TO_CONSTANT( ((angles[i].fRayY*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUY) ) / DENOM , 4 );
- TRANSFER_TO_CONSTANT( (- (angles[i].fRayX*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUX) ) / DENOM , 5 );
- TRANSFER_TO_CONSTANT( ((angles[i].fRayX*angles[i].fDetUY - angles[i].fRayY*angles[i].fDetUX) ) / DENOM , 6 );
- TRANSFER_TO_CONSTANT( ((angles[i].fDetSY*angles[i].fDetUZ - angles[i].fDetSZ*angles[i].fDetUY)*angles[i].fRayX - (angles[i].fRayY*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUY)*angles[i].fDetSX + (angles[i].fRayY*angles[i].fDetSZ - angles[i].fRayZ*angles[i].fDetSY)*angles[i].fDetUX ) / DENOM , 7 );
-
-#undef TRANSFER_TO_CONSTANT
-#undef DENOM
- cudaMemcpyToSymbol(gC_C, tmp, angleCount*8*sizeof(float), 0, cudaMemcpyHostToDevice);
-
- delete[] tmp;
+ bool ok = transferConstants(angles, dims.iProjAngles, params);
+ if (!ok)
+ return false;
dim3 dimBlock(g_volBlockX, g_volBlockY);