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authorWillem Jan Palenstijn <wjp@usecode.org>2019-02-19 10:47:45 +0100
committerGitHub <noreply@github.com>2019-02-19 10:47:45 +0100
commit3d07f5b107eeb796573d4a74e46367cf1bfb2abf (patch)
tree63b9edf1c08fdbc50acdb61c737417b56aa7e7d1 /src/ParallelBeamBlobKernelProjector2D.cpp
parent8190865b347cd358966855519bffa64eb33a636f (diff)
parent22342b7a1bd169c474cf323709e36f553ac4aee1 (diff)
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Merge pull request #183 from wjp/par2d_dd
Add basic implementation of par2d CPU Distance Driven projector
Diffstat (limited to 'src/ParallelBeamBlobKernelProjector2D.cpp')
-rw-r--r--src/ParallelBeamBlobKernelProjector2D.cpp45
1 files changed, 0 insertions, 45 deletions
diff --git a/src/ParallelBeamBlobKernelProjector2D.cpp b/src/ParallelBeamBlobKernelProjector2D.cpp
index da21024..0fb658f 100644
--- a/src/ParallelBeamBlobKernelProjector2D.cpp
+++ b/src/ParallelBeamBlobKernelProjector2D.cpp
@@ -212,48 +212,3 @@ void CParallelBeamBlobKernelProjector2D::computeSingleRayWeights(int _iProjectio
projectSingleRay(_iProjectionIndex, _iDetectorIndex, p);
_iStoredPixelCount = p.getStoredPixelCount();
}
-//----------------------------------------------------------------------------------------
-// Splat a single point
-std::vector<SDetector2D> CParallelBeamBlobKernelProjector2D::projectPoint(int _iRow, int _iCol)
-{
- // float32 x = m_pVolumeGeometry->pixelColToCenterX(_iCol);
- // float32 y = m_pVolumeGeometry->pixelRowToCenterY(_iRow);
-
- // std::vector<SDetector2D> res;
- // // loop projectors and detectors
- // for (int iProjection = 0; iProjection < m_pProjectionGeometry->getProjectionAngleCount(); ++iProjection) {
-
- // // get projection angle
- // float32 theta = m_pProjectionGeometry->getProjectionAngle(iProjection);
- // if (theta >= 7*PIdiv4) theta -= 2*PI;
- // bool inverse = false;
- // if (theta >= 3*PIdiv4) {
- // theta -= PI;
- // inverse = true;
- // }
-
- // // calculate distance from the center of the voxel to the ray though the origin
- // float32 t = x * cos(theta) + y * sin(theta);
- // if (inverse) t *= -1.0f;
-
- // // calculate the offset on the detectorarray (in indices)
- // float32 d = m_pProjectionGeometry->detectorOffsetToIndexFloat(t);
- // int dmin = (int)ceil(d - m_fBlobSize);
- // int dmax = (int)floor(d + m_fBlobSize);
-
- // // add affected detectors to the list
- // for (int i = dmin; i <= dmax; ++i) {
- // if (d >= 0 && d < m_pProjectionGeometry->getDetectorCount()) {
- // SDetector2D det;
- // det.m_iAngleIndex = iProjection;
- // det.m_iDetectorIndex = i;
- // det.m_iIndex = iProjection * getProjectionGeometry()->getDetectorCount() + i;
- // res.push_back(det);
- // }
- // }
- // }
-
- // // return result vector
- // return res;
- return std::vector<SDetector2D>();
-}