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authorWillem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl>2015-11-18 11:26:15 +0100
committerWillem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl>2015-12-04 12:02:40 +0100
commitb14fb531ad9ae3d565f2cf28f5506408ab10dbed (patch)
tree892d400e72f185b6c4a06aca464343737b135120 /include/astra/ParallelVecProjectionGeometry3D.h
parent3ea35516aceec4f5817871a00008b109777ebb13 (diff)
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Add CompositeGeometryManager
This handles FP and BP operations on multiple data objects at once, splitting them to fit in GPU memory where necessary.
Diffstat (limited to 'include/astra/ParallelVecProjectionGeometry3D.h')
-rw-r--r--include/astra/ParallelVecProjectionGeometry3D.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/include/astra/ParallelVecProjectionGeometry3D.h b/include/astra/ParallelVecProjectionGeometry3D.h
index 59238c8..ec91086 100644
--- a/include/astra/ParallelVecProjectionGeometry3D.h
+++ b/include/astra/ParallelVecProjectionGeometry3D.h
@@ -149,9 +149,15 @@ public:
const SPar3DProjection* getProjectionVectors() const { return m_pProjectionAngles; }
- virtual void projectPoint(float32 fX, float32 fY, float32 fZ,
+ virtual void projectPoint(double fX, double fY, double fZ,
int iAngleIndex,
- float32 &fU, float32 &fV) const;
+ double &fU, double &fV) const;
+ virtual void backprojectPointX(int iAngleIndex, double fU, double fV,
+ double fX, double &fY, double &fZ) const;
+ virtual void backprojectPointY(int iAngleIndex, double fU, double fV,
+ double fY, double &fX, double &fZ) const;
+ virtual void backprojectPointZ(int iAngleIndex, double fU, double fV,
+ double fZ, double &fX, double &fY) const;
};
} // namespace astra