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author | Willem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl> | 2021-11-22 14:14:55 +0100 |
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committer | Willem Jan Palenstijn <wjp@usecode.org> | 2021-11-26 12:09:09 +0100 |
commit | d4645875801d29402b1e3f2a42a5d9902a37a718 (patch) | |
tree | b81497857784e28ca0743b6ecbebb3299b8ef557 /cuda/3d/cone_bp.cu | |
parent | 64d42baf1bd15df8e0ecd00d89bb5c7be787cac2 (diff) | |
download | astra-d4645875801d29402b1e3f2a42a5d9902a37a718.tar.gz astra-d4645875801d29402b1e3f2a42a5d9902a37a718.tar.bz2 astra-d4645875801d29402b1e3f2a42a5d9902a37a718.tar.xz astra-d4645875801d29402b1e3f2a42a5d9902a37a718.zip |
De-duplicate 3D texture object creation
Diffstat (limited to 'cuda/3d/cone_bp.cu')
-rw-r--r-- | cuda/3d/cone_bp.cu | 26 |
1 files changed, 2 insertions, 24 deletions
diff --git a/cuda/3d/cone_bp.cu b/cuda/3d/cone_bp.cu index 3092467..41d781c 100644 --- a/cuda/3d/cone_bp.cu +++ b/cuda/3d/cone_bp.cu @@ -53,29 +53,6 @@ struct DevConeParams { __constant__ DevConeParams gC_C[g_MaxAngles]; -bool bindProjDataTexture(cudaArray* array, cudaTextureObject_t& texObj) -{ - cudaChannelFormatDesc channelDesc = - cudaCreateChannelDesc(32, 0, 0, 0, cudaChannelFormatKindFloat); - - cudaResourceDesc resDesc; - memset(&resDesc, 0, sizeof(resDesc)); - resDesc.resType = cudaResourceTypeArray; - resDesc.res.array.array = array; - - cudaTextureDesc texDesc; - memset(&texDesc, 0, sizeof(texDesc)); - texDesc.addressMode[0] = cudaAddressModeBorder; - texDesc.addressMode[1] = cudaAddressModeBorder; - texDesc.addressMode[2] = cudaAddressModeBorder; - texDesc.filterMode = cudaFilterModeLinear; - texDesc.readMode = cudaReadModeElementType; - texDesc.normalizedCoords = 0; - - return checkCuda(cudaCreateTextureObject(&texObj, &resDesc, &texDesc, NULL), "cone_bp texture"); -} - - //__launch_bounds__(32*16, 4) template<bool FDKWEIGHT, unsigned int ZSIZE> __global__ void dev_cone_BP(void* D_volData, unsigned int volPitch, @@ -317,7 +294,8 @@ bool ConeBP_Array(cudaPitchedPtr D_volumeData, const SProjectorParams3D& params) { cudaTextureObject_t D_texObj; - bindProjDataTexture(D_projArray, D_texObj); + if (!createTextureObject3D(D_projArray, D_texObj)) + return false; float fOutputScale; if (params.bFDKWeighting) { |